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Thread: All Cracked N-Gage 2 Games Collection

  1. #1
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    All Cracked N-Gage 2 Games Collection

    <font size="3"><font color="red">FULL VERSION WORKING ON FP2</font></font><br />
    <img src="http://img72.imageshack.us/img72/1236/244par98718imagedirectsoz7.jpg" border="0" alt="" /><br />
    <img src="http://img209.imageshack.us/img209/920/218par98718imagedirectsdr8.jpg" border="0" alt="" /><br />
    <img src="http://img68.imageshack.us/img68/9255/264par98718imagedirectswg2.jpg" border="0" alt="" /><br />
    <img src="http://img151.imageshack.us/img151/457/284par98718imagedirectsnl1.jpg" border="0" alt="" /><br />
    <img src="http://img72.imageshack.us/img72/9997/210par98718imagedirectsqx2.jpg" border="0" alt="" /><br />
    <img src="http://img225.imageshack.us/img225/2614/216par98718imagedirectspr2.jpg" border="0" alt="" /><br />
    <img src="http://img131.imageshack.us/img131/6465/217par98718imagedirectskp1.jpg" border="0" alt="" /><br />
    <img src="http://img205.imageshack.us/img205/6614/268par98718imagedirectsoo0.jpg" border="0" alt="" /><br />
    <img src="http://img34.imageshack.us/img34/818/tetriso.jpg" border="0" alt="" /><br />
    <img src="http://img201.imageshack.us/img201/1174/689par98718imagedirectgf1.jpg" border="0" alt="" /><br />
    <font size="3">IMPORTANT:FIRST OFFICE INSTALL</font><br />
    <img src="http://img81.imageshack.us/img81/1062/283par98718imagedirectsln0.jpg" border="0" alt="" /><br />
    <img src="http://img399.imageshack.us/img399/3281/212par98718imagedirectsam6.jpg" border="0" alt="" /><br />
    <img src="http://img38.imageshack.us/img38/6899/brainchallenge.jpg" border="0" alt="" /><br />
    <img src="http://img72.imageshack.us/img72/8554/267par98718imagedirectsbc5.jpg" border="0" alt="" /><br />
    <br />
    <font size="3"><font color="red">NOT FULL WORKING</font></font><br />
    <img src="http://img61.imageshack.us/img61/5637/203par98718imagedirectsgj0.jpg" border="0" alt="" /><br />
    PROBLEM:ONLY PLAYABLE FIRST LEVEL <br />
    <img src="http://img78.imageshack.us/img78/9184/270par98718imagedirectsji1.jpg" border="0" alt="" /><br />
    PROBLEM:KERN EXEC<br />
    <img src="http://img151.imageshack.us/img151/1599/285par98718imagedirectsoa5.jpg" border="0" alt="" /><br />
    PROBLEM:WHEN CLICK NEW GAME GIVE ERROR KERN EXEC<br />
    <img src="http://img201.imageshack.us/img201/5093/363par98718imagedirectoz7.jpg" border="0" alt="" /><br />
    <img src="http://img367.imageshack.us/img367/6300/590par98718imagedirectbs9.jpg" border="0" alt="" /><br />
    PROBLEM:TRİAL<br />
    <img src="http://img367.imageshack.us/img367/6817/504par98718imagedirectdz3.jpg" border="0" alt="" /><br />
    PROBLEM:KERN EXEC ERROR<br />
    <img src="http://img212.imageshack.us/img212/2484/565par98718imagedirectai3.jpg" border="0" alt="" /><br />
    PROBLEM<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />LAY AS TRIAL <br />
    <img src="http://img151.imageshack.us/img151/1729/211par98718imagedirectsfb6.jpg" border="0" alt="" /><br />
    PROBLEM<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />LAY AS TRIAL<br />
    <img src="http://img238.imageshack.us/img238/5126/303par98718imagedirectszm5.jpg" border="0" alt="" /><br />
    <img src="http://img142.imageshack.us/img142/1848/swforceunleashedsmalles9.jpg" border="0" alt="" /><br />
    PROBLEM<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />LAY AS TRIAL<br />
    <img src="http://img396.imageshack.us/img396/6295/205par98718imagedirectsgk3.jpg" border="0" alt="" /><br />
    PROBLEM:KERN EXEC ERROR<br />
    <img src="http://img301.imageshack.us/img301/9291/215par98718imagedirectsma2.png" border="0" alt="" /><br />
    PROBLEM:TRIAL PLAYING...<br />
    <img src="http://img68.imageshack.us/img68/798/269par98718imagedirectsbm7.jpg" border="0" alt="" /><br />
    PROBLEM:KERN EXEC ERROR<br />
    <img src="http://img61.imageshack.us/img61/7858/214par98718imagedirectsls9.jpg" border="0" alt="" /><br />
    Guys Don't Just Download. To Help Other Members Please Post One Comment Working Or Not [Details About That Problem]. Remember We Are Community We Meet Here To Share Our Mobile Related Knowledge Thanks.


  2. #2
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    Raju's Avatar
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    GL Block Breaker Deluxe v1.0.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><font face="Georgia"><font size="3"><font color="Black"><b><font size="5"><font color="Red"><font face="Georgia">Gameloft.Block.Breaker.Deluxe.v1.0. 3.N-GAGE.SymbianOS9.1.Cracked-BiNPDA</font></font></font></b><br />
    <br />
    <img src="http://www.allaboutsymbian.com/images/news/blockbreakerdeluxescreen1.jpg" border="0" alt="" /><br />
    <img src="http://www.allaboutsymbian.com/images/news/blockbreakerdeluxescreen2.jpg" border="0" alt="" /><br />
    <br />
    Gameplay<br />
    <br />
    Block Breaker Deluxe screenshotBlock Breaker Deluxe is a clone of the ancient-but-popular Breakout/Arkanoid genre, you move a bat at the bottom of the screen to bounce a ball into bricks at the top of the screen. The goal of each screen is to remove all the bricks by bouncing the ball into them, but some bricks may take more than one hit to remove. If the ball hits the bottom of the screen you lose a life.<br />
    <br />
    As with most modern Breakout clones, many bonus items have been added to spice things up, including a magnetic bat, fireballs (which destroy blocks more quickly), shields at the bottom of the screen, multiple balls, laser cannons etc. Some bonus items aren't beneficial, for example one shrinks the bat and another makes the bat invisible (which makes the game impossible to play).<br />
    <br />
    Most of the items are recycled versions of bonuses in previous clones, although there is one bonus which is particularly interesting: the yo-yo, which lets you pull the ball straight back to your bat as if it had a piece of string attached to it. If any bricks are in the way of the ball when you pull it back, the ball tends to destroy them, even if they're indestructible bricks such as those made of steel. Another innovation is that the items can be bought separately and upgraded in an in-game shop, so for example the magnet bonus just holds one ball on the bat, but if you buy the first level upgrade it will hold two, and further upgrades let it hold more.<br />
    Block Breaker Deluxe vertical screenshot<br />
    <br />
    Games are split into locations with many main levels each and a level, after you defeat the you will see a new location unlocked. If you lose against a , you're given the option of continuing in exchange for a chunk of the cash you've earned so far. The levels play slightly differently to the normal levels, and involve doing things like hitting an ice cube, avoiding laser beams, or destroying an advancing wall.<br />
    <br />
    As with all N-Gage games, you can always exit the game and come back where you left off, so you can play for very short bursts or long playing sessions.<br />
    <br />
    On a very few occasions the ball would get stuck behind a particular group of bricks, but this was easily solved by exiting the game and re-entering.<br />
    <br />
    <br />
    Graphics &amp; Sound<br />
    <br />
    As you would expect from the genre, the graphics are mostly the kind of thing you'd have seen on a 16-bit system such as an Atari ST, Amiga, Mega Drive or SNES. The visuals are perfectly competent and pleasant, but there's nothing spectacular. The whole game has been done with a 1970s/1980s glamour feel, featuring bright neon colours, luxury yachts and huge sunglasses. First gen N-Gage gamers may be slightly reminded of Glimmerati in terms of the setting.<br />
    <br />
    Sound is also very similar to the 16-bit era, with multi-channel MIDI-style music. Again, the tracks are pleasant but there's nothing here to amaze you. The music plays on menus and at the beginning of games, but fades out once the action begins, so it doesn't outstay its welcome.<br />
    <br />
    <br />
    N-Gage Arena<br />
    <br />
    There's no online multiplayer, though you can play Bluetooth multiplayer. You can upload your score to an Arena scoreboard and there are also N-Gage achievements to unlock which earn you N-Gage Points. The achievements are rather dull and random though, and the game already has lots of very similar challenges and bonuses, so it sometimes feels like there's too much to aim for.<br />
    <br />
    <br />
    Overall<br />
    <br />
    Block Breaker Deluxe is one of the cheaper games available on N-Gage, and at 7 euros it's not going to break anyone's bank. If you enjoy Breakout/Arkanoid then you will definitely enjoy Block Breaker Deluxe. It's also a very casual game, with a nice relaxing feel to it.<br />
    <br />
    If you're looking for something new though, this probably isn't a good place to start your N-Gage experience. The bonuses, bonus upgrade system, unlockable locations and levels do greatly improve on the original concept, but most of the time it's still the same gameplay that has been in Breakout since the 1970s.<br />
    Code:
      п ммл оллн               R E L E A S E    N O T E S               оллн лмм п
       лп л  ппВм                                                      мВпп  л пл
       л Ал                                                                  лА л
       лАБл                                                                  лБАл
       лБВл                                                                  лВБл
       лВлл                                                                  ллВл
       лллл                                                                  лллл
       лллл                                                                  лллл
       лллл For now there are a few phones compatible with n-gage:           лллл
       лллл N81 (8GB), N82 and N95 (8GB). More will come soon.               лллл
       лллл First of all, make sure you have TRK (included in this release)  лллл
       лллл installed and connected to your pc via USB.                      лллл
       лллл s60_3_0_app_trk_2_7.sisx is for SymbianOS9 devices WITHOUT FP1   лллл
       лллл s60_3_1_app_trk_2_7.sisx is for SymbianOS9 devices WITH FP1      лллл
       лллл Also you have to be sure that the n-gage application from        лллл
       лллл www.n-gage.com is installed on your device.                      лллл
       лллл Start the .exe which is included in this release. This is an     лллл
       лллл installer which will guide you trough the installation process   лллл
       лллл of the game.                                                     лллл
       лллл                                                                  лллл
       лллл NOTE: After installing, in the n-gage app, the games are listed  лллл
       лллл as trial games. If that annoys you, install the included         лллл
       лллл patch.sis to remove the trial stamp from all games.              лллл
       лллл You only need to do this ONCE for ALL the games!                 лллл
       лллл                                                                  лллл
       лллл NOTE: Don't start the n-gage when you have enabled the platform  лллл
       лллл hack. The game will mess up your savegames or even worse.        лллл
       лллл                                                                  лллл
       лллл          Have fun with this release from team BiNPDA             лллл
       лллл                                                                  лллл
       лллл                                                                  лллл
       лллл
    Download :
    http://ul.to/yq9owv
    mirror :
    http://www.uploading.com/files/6V58E...Cra...rar.html

    </div>
    Guys Don't Just Download. To Help Other Members Please Post One Comment Working Or Not [Details About That Problem]. Remember We Are Community We Meet Here To Share Our Mobile Related Knowledge Thanks.


  3. #3
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    Method Solutions Space Impact Kappa Base v1.16.104 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><font face="Georgia"><font size="3"><font color="Black"><b><font size="5"><font color="Red">Method.Solutions.Space.Impact.Kappa.Ba se.v1.16.104 .N-GAGE.SymbianOS9.1.Cracked-BiNPDA</font></font></b><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/sikbtitlescreen.jpg" border="0" alt="" /> <img src="http://www.allaboutngage.com/images2/games/sikbalienplanetmission.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/sikbskybladechoice.jpg" border="0" alt="" /> <img src="http://www.allaboutngage.com/images2/games/sikbweaponschoice.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/sikbcutscene.jpg" border="0" alt="" /> <img src="http://www.allaboutngage.com/images2/games/sikbdarkred.jpg" border="0" alt="" /><br />
    <br />
    Gameplay<br />
    <br />
    Space Impact Kappa Base title screenSpace Impact: Kappa Base (SIKB) is an old-fashioned scrolling shoot-em-up, inspired by the original Space Impact games which were embedded on Nokia's older mobile phones such as the 3310.<br />
    <br />
    In Kappa Base you pilot a craft (or &quot;skyblade&quot through ten levels of baddies and hazards in space, in the upper atmosphere and near the ground. The plot goes like this: the Earth has become so polluted and difficult to live on that some humans have chosen to alter themselves mechanically and become a race of cyborgs called &quot;MEKS&quot;. The MEKS have decided that the remaining unaltered humans are &quot;obsoletes&quot; and should be destroyed. Cue the usual man vs machine malarkey...<br />
    <br />
    The plot has various interesting twists and turns and there's a sequel-hunting ending, but the main aim of this game is to score well. This isn't the kind of title where you play through it once and feel that you've &quot;beaten&quot; it. In fact SIKB's playing structure is much more like Mario Kart, as you receive a grade for each level and the challenge is to go back again and again to improve the grade.<br />
    <br />
    The gameplay revolves around choosing the appropriate skyblade and weapon loads for each level. As you collect money in the game you unlock more options, and eventually you can choose from eight skyblades and seventeen types of weapons. Because you can take several weapons at once on the same craft, there are 200 different combinations of weapons load, and what you choose will make a lot of difference. Some levels are almost impossible with a bad choice of weapons, but become much easier when you select a more appropriate combination. The choice of skyblade can also be important, as they have different properties in terms of speed, armour, and kinetic energy gathering.<br />
    <br />
    That last phrase might have sounded a bit weird, as it refers to an unusual central concept of SIKB: to build up the energy for certain powerful &quot;kinetic&quot; weapons, you have to let enemy bullets graze you. Once the kinetic meter has been filled, you can use the special weapon. The kinetic weapons aspect turn the usual gameplay on its head, as you often find yourself desperately trying to get hit by bullets so that you can use the special weapon and wipe out all the baddies on the screen. The kinetic aspect also comes into play when you're trying to get a high score, as there's a separate bonus meter which fills up as you get hit.<br />
    <br />
    Space Impact Kappa Base mission screenYou occasionally receive wingmen to help you, but they generally just sit there shooting and getting hit, rarely moving about. Your bullets don't harm them so you can just ignore them if you like, or you can dive for cover behind them if you're worried about taking damage.<br />
    <br />
    The controls on SIKB are very simple: you move with the direction pad and shooting is automatic. You can optionally set it to shoot manually, but there's little point in using this as you have unlimited ammo. The only other control is pressing 2 to fire your special weapon, which is not covered by the autofire because its use can depend on building up precious kinetic energy.<br />
    <br />
    Rather awkwardly, there seems to be no way to play the game in horizontal mode. You can physically hold the phone horizontally of course, but it's difficult to use the keypad on slider models, and SIKB did not use the N81's gaming keys at all.<br />
    <br />
    There are four savegame slots, and three characters to choose from for each slot. The choice of character doesn't make a huge amount of difference, it mostly just determines which skyblade is unlocked at the beginning of the game, and it also means the cut scenes are slightly different.<br />
    <br />
    You can choose to play the game in easy mode or normal mode. Easy mode is very easy indeed, this reviewer played the game all the way through on the first go in easy mode, but normal mode offers much more of a challenge. The levels are the same in both modes, but you have four continues in easy mode compared to one in normal mode, and the enemies are harder to destroy in normal mode.<br />
    <br />
    <br />
    <br />
    Space Impact Kappa Base skyblade screenSpace Impact Kappa Base weapons screen<br />
    <br />
    Space Impact Kappa Base cutscene 1Space Impact Kappa Base cutscene 2<br />
    <br />
    Space Impact Kappa Base solar arraySpace Impact Kappa Base space<br />
    <br />
    Graphics &amp; Sound<br />
    <br />
    <br />
    The gameplay and most of the graphics are in 2D, but there are some 3D objects and enemies too, and the mixture works very well indeed, with a pleasing alien look. There are 3D renderings of all the craft and weapons during the weapons selection process, and the larger &quot;&quot; enemies are all in 3D as well. The backgrounds are nicely detailed and varied, ranging from snowscapes to forests to space stations to alien planets.<br />
    <br />
    The speed of the graphics can get very fast indeed and on some levels it's extremely frantic, like watching a video on fast-forward. There are often many dozens of separate moving objects on the screen at once, and trying to find your ship among all the enemies and bullets can be like trying to see dandruff in a snowstorm.<br />
    <br />
    Cut scenes consist of anime-ish characters with text and dramatic music in the background. These are sprinkled throughout the game, appearing between and in the middle of levels as the plot unfolds. It gives the game a real 16-bit feel, which is a good thing in this style of game.<br />
    <br />
    Soundwise the game's soundtrack has a nice mixture of ambient and dramatic music, and the very last level sounds like a dance version of a Gregorian Chant. All of the music enhances the game without getting in the way. The music and sound effects have separate volume controls, so you can mix them to your own liking.<br />
    <br />
    <br />
    <br />
    Space Impact Kappa Base screenSpace Impact Kappa Base first <br />
    <br />
    Space Impact Kappa Base first speaksSpace Impact Kappa Base first attack<br />
    <br />
    Space Impact Kappa Base alliSpace Impact Kappa Base flying away<br />
    <br />
    N-Gage Arena<br />
    <br />
    As befits an old-style shooter, the only online feature is a &quot;World Battle&quot; global high score table. We could not get the Arena connection to work in SIKB though, so we couldn't see if the promised clans feature was present.<br />
    <br />
    Overall<br />
    <br />
    Whether you like SIKB depends on what kind of gameplay you enjoy most. Although the offline game is called &quot;story mode&quot;, the aim is really to play and replay levels constantly chasing after a better grade, and to unlock more items.<br />
    <br />
    If you just want to play through the game once, then you will be missing the point of SIKB. This is an &quot;old school&quot; scrolling shooter where high scorers receive the greatest rewards, with a smattering of 3D graphics to give it a 2000s look.<br />
    <br />
    In short, if you like classic shoot-em-ups then SIKB is for you. If you hate them, stay away.</font></font></font><br />
    Code:
     ппп   мммплмлпп                                              пплмлпммм   ппп
       ммппп мллп                                                      пллм пппмм
      п ммл оллн               R E L E A S E    N O T E S               оллн лмм п
       лп л  ппВм                                                      мВпп  л пл
       л Ал                                                                  лА л
       лАБл                                                                  лБАл
       лБВл                                                                  лВБл
       лВлл                                                                  ллВл
       лллл                                                                  лллл
       лллл                                                                  лллл
       лллл For now there are a few phones compatible with n-gage:           лллл
       лллл N81 (8GB), N82 and N95 (8GB). More will come soon.               лллл
       лллл First of all, make sure you have TRK (included in this release)  лллл
       лллл installed and connected to your pc via USB.                      лллл
       лллл s60_3_0_app_trk_2_7.sisx is for SymbianOS9 devices WITHOUT FP1   лллл
       лллл s60_3_1_app_trk_2_7.sisx is for SymbianOS9 devices WITH FP1      лллл
       лллл Also you have to be sure that the n-gage application from        лллл
       лллл www.n-gage.com is installed on your device.                      лллл
       лллл Start the .exe which is included in this release. This is an     лллл
       лллл installer which will guide you trough the installation process   лллл
       лллл of the game.                                                     лллл
       лллл                                                                  лллл
       лллл NOTE: After installing, in the n-gage app, the games are listed  лллл
       лллл as trial games. If that annoys you, install the included         лллл
       лллл patch.sis to remove the trial stamp from all games.              лллл
       лллл You only need to do this ONCE for ALL the games!                 лллл
       лллл                                                                  лллл
       лллл NOTE: Don't start the n-gage when you have enabled the platform  лллл
       лллл hack. The game will mess up your savegames or even worse.        лллл
       лллл                                                                  лллл
       лллл          Have fun with this release from team BiNPDA             лллл
       лллл                                                                  лллл
    Download :
    http://ul.to/0drytv
    Or
    http://www.uploading.com/files/G8MIX...ase...rar.html
    </div>
    Guys Don't Just Download. To Help Other Members Please Post One Comment Working Or Not [Details About That Problem]. Remember We Are Community We Meet Here To Share Our Mobile Related Knowledge Thanks.


  4. #4
    Administrator

    Raju's Avatar
    Join Date
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    Status
    Offline
    Rep Point
    147171


    GL Brain Challenge v1.1.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><b><font size="3"><font color="DarkRed">Gameloft Brain Challenge v1.1.4.N-GAGE.SymbianOS9.1.Cracked-BiNPDA</font></font></b></font></li>
    </ul><div align="left">Joining the launch line-up of titles for the N-Gage Platform is Gameloft's Brain Challenge. While there will be a handful of ‘big' titles for the N-Gage, Brain Challenge is not one of them - but there's nothing wrong with that. While the flash titles make up the column inches, it's games like this that are going to be the bread and butter earners for Nokia and its partners. It would be mighty interesting to see just how well Brain Challenge does in the ‘revenue earned' column after three or four months. I would not be surprised to see this title become a solid and continuing revenue stream for the Finns. Nothing here is especially new, but it fits well into the genre of ‘play a little puzzle every day' that was started by Dr Kawashima's Brain Training on the Nintendo DS.<br />
    <br />
    <br />
    For those of you who aren't familiar with this, you play a series of mini-games each day, each lasting a few minutes at most. The scores for these games are combined to give you a ‘daily score' and this is compared to previous scores. If the theory of exercising your mental ability holds true, you should see a steady improvement. Rather than progress through a games storyline, you progress in yourself, creating a much better and more rounded person in the process.<br />
    Or you could argue that developers have found a way to write really simple games and package them up for profit, but only a cynic would think that....<br />
    Gameloft should be congratulated for some good presentation here - the games (12 in total, I believe) are grouped into the four areas they are testing, namely Maths (annoyingly labelled Math in my version...), Memory, Visual and Logic. The games are all controlled with the d-pad (and the occasional button press), so there are very few issues with the controls. Which is good - the point of these games is for you not to be thinking about what key to press next, but simply to think.<br />
    <div align="center"><img src="http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0197.jpg" border="0" alt="" /> <img src="http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0198.jpg" border="0" alt="" /> <img src="http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0199.jpg" border="0" alt="" /></div> <div align="left">Two examples of the mini-games should make my point clear. The first is Balance, coming under the Logic section. You're presented with a set of scales and asked which item is heavier. Initially this is pretty easy - just go for the one which has dropped the scales. But as you progress through your 60 second game, and as you play it more and more often, you'll come across more difficult challenges, with multiple items on each side of the scales, or even scales on top of scales. Yet you're asked to work out which of two single items is heavier with a flick to left or right of the cursor. Fun indeed... well it is to me.</div> Trout, under the Maths section, is another example of something that looks simple, and is... if you ignored the timer. Given a grid of numbers, a start point, and then a mathematical operator (e.g. ‘+4') you have to jump from your target square (say it has 17 in it) to the square that is next in order... i.e. 17+4=21. So jump left, right, up or down to the square with 21 in it; then 25; then 29... Make five jumps and you get a new grid and new modifier. Much like Balance, and many of the other games, it's a basic task, but when put under pressure to do as many as you can against the clock, that's when it gets interesting.<br />
    <div align="center"><img src="http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0200.jpg" border="0" alt="" /> <img src="http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0203.jpg" border="0" alt="" /> <img src="http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0208.jpg" border="0" alt="" /></div> There's nothing especially new in this mix, nor are the games amazingly 'out there' - we're talking basic pattern recognition in many of the games, some quick mental mathematics and some cunning psychological tricks when you're counting (such as four red number threes), but the games are clear, surprisingly fun, and, by limiting each game to a time limit of 60 seconds, stay fresh and challenging over the time you'll be playing the game - and as you play, you'll unlock more of the mini-games.<br />
    While the idea of a learning curve goes somewhat against the grain of the daily brain game genre, Gameloft's unlocking strategy keeps the title from going stale. Coupled with the ten minutes a day nature of the game, I think Brain Challenge is going to do very well.<br />
    <br />
    Download :<br />
    http://uploaded.to/file/oj0n8e
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  5. #5
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    Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><b><font size="3"><font color="DarkRed">Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 Cracked-BiNPDA</font></font></b></font></li>
    </ul><div align="left"><b>Gameplay</b><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/hookedonreview1.png" border="0" alt="" /> Hooked On: Creatures Of The Deep is one of Nokia's flagship first party games, and one of the most eagerly awaited titles of the new N-Gage platform's launch. It's been published by Nokia itself, and the developers are the Polish company Infinite Dreams, who are well-known in the smartphone community for their acclaimed high-quality games such as K-Rally, Sky Force and Super Miners (all of which are available for N-Gage phones, just look for the versions labelled &quot;Symbian S60 3rd Edition&quot.<br />
    <br />
    HO:COTD is a sort of combination of a fishing simulator and a role playing game, with every successful catch earning you experience points (XP) that bring you closer to &quot;levelling up&quot;, which unlocks new features, playing areas, items and even mini-games. You can just fish at random if you want, or you can choose to take part in a quest (usually to find a particular object lost underwater, or to catch a certain creature), or you can take part in tournaments which are held several times a day in the game world (they're offline tournaments against computer players, so you don't need an internet connection). All three activities can be done at once, so for example if you get bored of a quest you can go off to join a tournament.<br />
    <br />
    The game takes place in four real-life fishing resorts in Costa Rica, Alaska, Scotland and Thailand. Some of the characters you meet exist in real life, and the resorts themselves are represented by locations in the game based on real maps. You start the game in Costa Rica but as you earn experience you'll unlock the other locations, and you can fly to them from each resort's airport. As you level up, new fishing tackle will be available to you from the resort shop (you don't have to pay for it, just reach the right level of experience and go and collect it).<br />
    <br />
    The controls for the game are very, very simple: you move with the direction pad, and you select things with either the direction pad button or the top gaming button (the A button). You also occasionally have to choose an option with the blue soft keys. The simplicity of the controls means you can play the game just as easily with one hand as two, and the game plays just as well in horizontal/landscape mode as it does in vertical/portrait mode. HO:COTD is suited to practically any phone model with any button layout.<br />
    <br />
    You choose where to fish from a detailed 2D map which you drive your boat around. The map is animated, so for example you can see where other boats are fishing (if there are any), and the depth of the water is visible from the colours of the sea or lake. Once you decide on a place to fish, you just click the button and you're presented with a 3D view of the spot where you can look all round and up and down.<br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/hookedonreview2.png" border="0" alt="" /> Using a golf style power meter, you press the button to cast your line, and then press it again to choose how far out you want the line to go. If you've managed to obtain a depth meter, you'll see a chart showing how deeply your lure has sunk, which is important as different lures sink at different speeds, and different fish live at different depths. Reeling the lure in keeps it at that depth, though it may drag it away from an interested fish. When a fish does try to take the bait, the game's camera zooms in on the end of your reel, and if the fish is ready to be reeled in a blue icon will appear telling you to press the game button.<br />
    <br />
    This is where the excitement begins: you have to get the fish all the way back to the boat, with that distance represented by a blue bar. At the same time, the fish has to get away from you, so it tries to pull on the line as hard as it can, and the strain on your line is represented by a green and red bar next to the blue bar. If you don't reel the fish in it will get away, but if you do reel the fish in it will cause strain on the line. Your task is to balance the strain with the reeling, and this is where the essence of the game lies, in &quot;playing chicken&quot; with the strain gauge so that it goes as close to breaking point without actually breaking. This is made very difficult by the constant changes in direction of the fish, and you see it spinning you around in the main display, occasionally even jumping out of the water in a rather spectacular manner.<br />
    If the above process sounds complicated, it isn't, you get to know the game very quickly and fishing becomes an instinctive process. Catching a fish feels very much like a duel, which is probably as it should be.<br />
    <br />
    If you manage to get a fish reeled all the way in, you receive experience points based on how rare the fish is and how difficult it is to catch. You can then either keep the fish or release it (the game generally rewards you for releasing fish, especially rare species).<br />
    <br />
    Sometimes you'll find a fish is very easy to reel in, and then you'll discover it isn't a fish at all but an object of some kind. It's worth keeping all the man-made objects you find, as you receive bonus experience points for removing rubbish from the water, and the objects may help you solve certain quests. Particularly interesting are the messages in bottles that you catch from time to time, which reveal the back-story to the location you're in at the moment. For example the Costa Rica resort has lots of ancient maps and messages from Christopher Columbus.<br />
    <br />
    You'll also very occasionally catch a creature that isn't a fish, such as a turtle, crocodile or even (if you're lucky) the Loch Ness Monster.<br />
    <br />
    <div align="center"><img src="http://www.allaboutngage.com/images2/games/hookedonreview3.png" border="0" alt="" /></div> <b>Some Important Hints</b><br />
    <br />
    One of the problems with HO:COTD is that it doesn't really have a tutorial to get you started, so let's take a break from the review for a moment and look at some important things you should know before playing the game:<br />
    <ul><li>The &quot;Pause&quot; menu is your best friend, it contains all the important information you need to play the game.</li>
    </ul> <ul><li>The &quot;Pocket&quot; section of the pause menu contains your tackle box (where you can choose the fishing equipment you want to use), as well as a Pokemon-style bestiary of the fish you've caught in that resort, and a &quot;Live Well&quot; section containing all the objects you've kept.</li>
    </ul> <ul><li>Don't repeatedly pound the game button to reel in the fish, just keep it pressed down to reel in and release it if line tension is too high.</li>
    </ul> <ul><li>When you're at an appropriate level you can collect new tackle from the resort, represented by an orange circle with a house in it. You have to collect it for it to appear in your tackle box, and you have to then select it from your tackle box in order to use it.</li>
    </ul> <ul><li>Tackle unlocked when you reach a higher level is NOT necessarily better than tackle from a lower level, quite often a lower level item works better than a higher level item. For example some of the higher level lures sink much more quickly, which means they're useless in trying to catch fish which live near the surface. You need different kinds of tackle for different kinds of fish, there are no simple tackle &quot;upgrades&quot;.</li>
    </ul> <ul><li>The green and red dots represent quests, just go to them and click on the button to find out what they are. If you want a further hint or a reminder of what you're supposed to do, go back to the dot and click on the button.</li>
    </ul> <ul><li>The game does have a variety of different lures, rods, lines and other equipment, but these aren't open to you when you begin. As you progress, the fishing techniques you can use become more subtle and complex.</li>
    </ul> <ul><li>Different fish live in different places, come out at different times of day, and live at different depths, so try to vary where and how you fish as much as possible. The depth meter will help you do this, as will an appropriate choice of tackle.</li>
    </ul> <ul><li>Your level, experience and tackle box only count in the resort you're in. You earn experience, levels and equipment completely separately in each resort, so for example you might be level 10 in Costa Rica but only level 2 in Alaska. In effect, each resort is a separate game.</li>
    </ul> <ul><li>If you want to use the rumble feature, as well as switching it on in the options menu you also have to have vibrating alert switched on in the phone profile you're currently using. For example, if you have the phone in offline mode, you'll have to activate vibrating alert in the &quot;offline&quot; profile for the rumble feature to work in the game. You can usually find the profiles icon in the &quot;Tools&quot; folder on the main menu screen.</li>
    </ul> <ul><li>Let the main menu of the game run on its own and you'll see fish and objects you've recently caught float by in a virtual aquarium.</li>
    </ul> <br />
    <div align="center"><img src="http://www.allaboutngage.com/images2/games/hookedondark1.jpg" border="0" alt="" /><img src="http://www.allaboutngage.com/images2/games/hookedondark2.jpg" border="0" alt="" /></div> <div align="center"><img src="http://www.allaboutngage.com/images2/games/hookedondark3.jpg" border="0" alt="" /></div> <div align="center"><b>It's dusk in the game world, and we've caught something! What is it? A shark? A snapper? It's a... oh, it's an old pocket watch, and rather a heavy one.</b></div> <br />
    <b>Graphics &amp; Sound</b><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/hookedonreview4.png" border="0" alt="" /> The very first time you play the game you may be disappointed by the sea looking a bit pixelly compared to the preview screenshots, but the more you play the game the more you realise just how spectacular and detailed the visuals are.<br />
    <br />
    Everything is exquisitely done: the surface of the sea moves convincingly, the boat bobs up and down appropriately to current conditions (and recoils realistically if your fishing line snaps), the sky and landscape change their appearance (often quite radically) in relation to the current time of day and weather conditions. The sky is populated with flocks of birds, jets flying overhead and even the occasional hot air balloon. Around you the sea has other boats, fish close to the surface and bottles floating by (though the bottles you can see don't seem to be catchable, you can only catch bottles that are under the surface). If you've gotten wet from reeling a fish in or because it's raining, there are photo-realistic drops of water which gradually run down the camera lens, and if you look directly in the sun you see the classic &quot;lens flare&quot; circles you'd expect from a camera. If it's night time you can see the lights on the coastline, and now and then the hot air balloons will light up as their pilots turn on the flames of the heater.<br />
    <br />
    Even the map changes colour with the time of day in the game world, and is animated with clouds floating over the map in a parallax fashion, fish swimming through the sea and other boats trying to find a good spot.<br />
    <br />
    You really have to play the game for some time to fully appreciate just how much work has gone into the graphics, as a location in bright sunshine looks completely different in a storm, and completely different again at sunset. When it's not raining the sun can be shining directly, or hidden by cloud, or creeping behind the mountains, and when it is raining it can either be boring showers or a full-blown thunderstorm with lightning striking the sea (and, unlike films, there's a realistic delay between the lightning and the thunder). The effect of weather and sunlight on how the game looks is amazing, it makes the game feel much more real and adds to the atmosphere tremendously.<br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/hookedonreview5.png" border="0" alt="" /> One serious disappointment is how the game handles graphics when you finish reeling something in. While you're reeling it in the graphics are absolutely excellent, as you and the line get dragged about by the creature in all directions and you often see it leaping out of sea, but for some reason when you've actually got the creature all the way to your boat the game pauses, then presents a dialogue box with the creature's name and a 3D rendering. It feels like the graphic artists didn't know how to handle the end of the capture so they just left out the ending completely, which is a bit of a cop-out.<br />
    <br />
    In general though, this is one of the most beautiful and lovingly put together phone games at the moment, and really raises the bar for what you can expect from graphics in a mobile phone title.<br />
    <br />
    Sound is also very good, with a separate soundtrack for each location. The Costa Rica location you begin in sounds a lot like something from the<u> Moneky ISland</u> games, and the music uses a separate volume control from the effects so you can turn it off if you don't like it. The music is contextual, so it only plays when it's appropriate and changes itself to suit current events. The music plays on the main menu and the map, but fades away when you start the actual fishing. There's then an exciting bit of music when you start reeling in a fish, which speeds up the nearer you get to making a successful catch.<br />
    <br />
    As the game itself points out, if you turn the game's music off completely you can listen to your own music instead using the phone's music player, though this won't be in sync to the game's events because it's running in a separate application.<br />
    <br />
    The sound effects all suit the game well, though of course there's not a huge variety of effects in a fishing game as they're mostly related to water. The thrashing of the fish is convincing, and if you listen carefully you can even hear the faint &quot;plop&quot; of the lure as it hits the water.<br />
    <br />
    <b>N-Gage Arena</b><br />
    <br />
    As far as we can tell, the only Arena features on here are online scoreboards, and various in-game actions also earn you N-Gage achievement points for your N-Gage profile.<br />
    <br />
    <b>Overall</b><br />
    <br />
    Hooked On: Creatures Of The Deep is great fun to play once you've worked out where all the options and status screens are, and it gets even better once you've unlocked things like the depth meter, extra tackle, and the other resort locations. People who invest time in this game will be rewarded.<br />
    <br />
    Unfortunately the game's designers haven't made it very easy to do the things above. The &quot;Pause&quot; menu is far more important than its name suggests, and the &quot;Pocket&quot; menu also needs to be much more prominent so people can easily find some extremely vital things like the tackle box. There really ought to be a tutorial at the beginning of the game taking the player through finding all these features, because progress will get very very difficult without them. Infinite Dreams know how to do tutorials, they have an excellent one at the beginning of Games, so it's a shame they didn't make one for this game too.<br />
    <br />
    Another problem is that the amount of experience required to unlock certain parts of the game is far too high. The main reason this reviewer has taken so long to write this review is because it took about two or three days of long playing sessions to unlock the first extra resort. Considering the average phone gamer is only likely to be playing this on their way to and from work, it may take them weeks to unlock even one extra resort, by which time they could well have become bored as progress seems so slow. It also seems odd to lock these resorts at all, as the player starts on level 1 in all of them and progresses in each resort completely separately.<br />
    <br />
    It's also a shame that N-Gage Arena hasn't been used for more than just scoreboards, and some features touted last year (such as putting your own message in a bottle for other Arena members to read) seem to have been dropped.<br />
    <br />
    This is a frustrating situation because all the ingredients are here for one of our ultra-rare &quot;Mega Game&quot; awards, but unfortunately HO:COTD doesn't quite make it.<br />
    <br />
    However, this is still one of the best phone games out there, it has great gameplay which suits long and short playing sessions, it has wonderful graphics, it has depth and longevity, the controls are simple and intuitive, and it brings a new kind of game to phones too. At 10 euros this is really good value for money, there's so much to discover in HO:COTD that it will keep you going for a long, long time.<br />
    <br />
    We feel very happy to give Hooked On: Creatures Of The Deep our first &quot;Recommended&quot; award for a next gen game, and hope that Nokia will get Infinite Dreams to do lots more N-gage games. If they're this good on their first attempt, they definitely deserve a long term contract.<br />
    <br />
    Extracted .ngage file Only
    http://www.ziddu.com/download/175078....Deep.rar.html
    Download link1 :
    http://www.ziddu.com/download.php?ui...JyiaK%2BWlpyp8
    Download link2:
    http://rapidshare.com/files/11822719...ked-BiNPDA.rar
    </div>
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  6. #6
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    GL Asphalt 3 v1.2.7 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font size="3"><font color="DarkRed"><b>Gameloft Asphalt 3.v1.2.7 N-GAGE SymbianOS9.1-Cracked-BiNPDA</b></font></font></font></li>
    Gameplay</b><br />
    <img src="http://img300.imageshack.us/img300/3491/asphaltsplash980x320589cr5.jpg" border="0" alt="" /><br />
    <br />
    Asphalt 3 is the follow-up to the Asphalt series of games from the first generation N-Gage and the Nintendo DS. This is a third party title from Gameloft, who specialise in phone games and have supported N-Gage since its first generation. (The Asphalt brand is also used on Java titles from Gameloft, but these aren't really the same games, they just have similar names and themes.)<br />
    <br />
    The Asphalt games are arcade racers, i.e. they're not realistic in the slightest. Their purpose isn't to simulate driving, but to let you pretend you're in a car chase from films like &quot;The Fast And The Furious&quot;, doing ridiculously over-the-top driving that would never be possible in real life. The gameplay revolves around illegal street racing, and the emphasis is firmly on doing stuff you shouldn't do: knocking other cars off the road, driving too fast, smashing into crates etc. The score you get for a race is far more influenced by what you do during the race than where you finish in the race, so if you come first but do very little else then you'll get a very low score.<br />
    <br />
    To get by in Asphalt 3 you have to master two things: nitro boosts and &quot;drifting&quot;. In general you should drift on every corner and use nitro boosts on every straight, which if done carefully should get you to the head of the pack fairly quickly. Nitros can be picked up from certain points on the track, and they can also be earned by drifting and other activities.<br />
    <br />
    Of course illegal activity means the police will be after you, and if you do too many bad things you'll see a police badge on the screen to indicate that a police car or bike are on your tail. If they catch you there's a hefty penalty to pay, so you can either try to outrun them or nudge them off the road, both of which earn you bonuses. Illegal activity also attracts the attention of news helicopters and you'll sometimes find yourself looking through the camera of a news report, which means you briefly have to steer the car from above (rather like the original gen N-Gage game Glimmerati).<br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/asphalt3map.jpg" border="0" alt="" /> You start the game with just a couple of tracks unlocked, but as you earn money you can unlock the others, making a total of seven tracks (in order of unlocking): Honolulu, San Francisco, Las Vegas, Rome, St. Petersburg, Mumbai and Tokyo.<br />
    <br />
    Earning money also unlocks new vehicles and new engine parts in the garage. You can choose any unlocked car or bike and any unlocked part before a race. The parts menu gets very complex as you unlock more and more, but the garage helps you by displaying the effect each part has on your vehicle's abilities (for example a part might increase top speed but reduce acceleration).<br />
    <br />
    There are a total of nine cars and three bikes (in order of unlocking): Mini Cooper S, Ford Mustang GT, Kawasaki Z 1000, Nissan GTR R34, Aston Martin V8 Vantage, Chevrolet Corvette Z06, Kawasaki ZX 10R, Lamborghini Gallardo Spyder, Ruf RT 12, Pagani Zonda F, Lamborghini LP 640, Ducati Desmosedici RR.<br />
    <br />
    Whichever car or bike you choose, the other cars on the track will automatically be chosen to match it, and the &quot;rubber band&quot; gameplay means you never pull that far ahead of your rivals, but never fall that far behind either.<br />
    <br />
    There are a total of five game modes which can be unlocked, covering a variety of contrasting gameplay styles:<br />
    <br />
    <b> - Race:</b> A straightforward three lap contest to get to the finish line, you earn the most money from bonuses on the track but you have to finish in the top 3 to keep the money.<br />
    <br />
    <b> - Beat 'Em All:</b> The most aggressive mode, you have to push six other racers or police cars off the track before you've done three laps.<br />
    <br />
    <b> - Cop Chase:</b> The roles are reversed, you control a police car and your task is to catch the leader of some street racers. Hitting innocent cars costs you points, but at least you don't have to worry about police trying to catch you for speeding.<br />
    <br />
    <b> - Vs:</b> You race against one other car to reach the finish line after two laps.<br />
    <br />
    <b> - Cash Attack:</b> You have to earn over $20,000 from various bonuses by the end of three laps. If you earn less than this, you lose the race. One major snag in this mode is that if you lose it doesn't tell you how much you did earn, so you've no idea how much you lost by, making it very difficult to chart your progress.<br />
    <br />
    The strategy you need to win varies wildly from one mode to the other, for example &quot;Beat 'Em All&quot; doesn't require you to be anywhere near the front of the race while &quot;Vs&quot; requires you to come first.<br />
    <br />
    The game can be played in both vertical/portrait and horizontal/landscape modes, and can also be flipped if you want to use the controls on the other side of the phone. Because it's a racing game it felt slightly more comfortable to play in horizontal/landscape mode, but it was still perfectly okay in vertical/portrait mode, especially if you use the camera keys to zoom out a bit before the race begins.<br />
    <br />
    The controls of the game are fairly similar in all modes, with the bulk of features being accessed through the d-pad (the button does nitro, down brakes, left and right steer). Drifts are a bit trickier, you have to press 8 during a turn, but if your phone has gaming keys you can drift with the lower gaming button. The keypad's * and # buttons control the camera angle, which is most useful in vertical/portrait mode as it lets you see more of the road around you.<br />
    <br />
    <div align="center"><img src="http://www.allaboutngage.com/images2/games/asphalt3lamb.jpg" border="0" alt="" /><img src="http://www.allaboutngage.com/images2/games/asphalt3kawasaki.jpg" border="0" alt="" /></div> <div align="center"><img src="http://www.allaboutngage.com/images2/games/asphalt3mustang.jpg" border="0" alt="" /></div> <div align="center"><b>Three of the twelve vehicles in the game</b></div> <br />
    <b>Graphics &amp; Sound</b><br />
    <br />
    Before we discuss the graphics in Asphalt 3, it should be remembered that this isn't a 50 euro console game, it's a 10 euro phone game. As a phone game, the graphics are very very good. They're not perfect, and they'd be better if they used the graphics accelerator chip on certain N-Gage models, but in general the game looks extremely pretty and detailed. As well as you and the other racers, the streets are populated with other traffic, police cars, trams and even press helicopters, which really adds to the atmosphere. Perhaps the biggest graphical glitch is the strangely wobbly camera at the beginning, but once the race begins the camera is fine.<br />
    <br />
    The look of each tracks is very different thanks to the globe-trotting nature of the game. The 3D is a lot more detailed than on previous Asphalt games, and the game world on each track feels a lot more real. However, it would have been nice to see more variety on each track through the use of different times of day and different weather conditions (the snow on the St. Petersburg track is a tantalising glimpse of how much this could have added to the game).<br />
    <br />
    The feeling of speed conveyed by the graphics varies from track to track and situation to situation. Sometimes, especially when you're using the bikes, the game feels incredibly fast, but in other situations the game starts to slow down because there are too many objects near each other at once. In general though the game is playably smooth. A higher frame rate is always welcome of course, but the current frame rate is perfectly adequate.<br />
    <br />
    Sound is pretty much what you'd expect from this kind of game, the music is straight out of a Hollywood film with a mixture of pop, rock and hip-hop. The title screen has a rather nice rendition of Misirilou in the style of Dick Dale. The soundtrack and sound effects are all recorded in high quality, and suit the game very well. Whether you like them depends on your taste, but if you enjoy arcade racers then you'll probably enjoy Asphalt 3's sound.<br />
    <br />
    The one problem audiowise was the volume control, which didn't seem to vary the volume properly.<br />
    <br />
    <div align="center"><img src="http://www.allaboutngage.com/images2/games/asphalt3honolulu.jpg" border="0" alt="" /><img src="http://www.allaboutngage.com/images2/games/asphalt3bike.jpg" border="0" alt="" /></div> <div align="center"><img src="http://www.allaboutngage.com/images2/games/asphalt3mumbai.jpg" border="0" alt="" /><img src="http://www.allaboutngage.com/images2/games/asphalt3rome.jpg" border="0" alt="" /></div> <div align="center"><b>Four of the seven tracks: Honolulu, Tokyo, Mumbai (aka Bombay), Rome</b></div> <br />
    <b>N-Gage Arena</b><br />
    <br />
    Shamefully, the only Arena feature of Asphalt 3 is a rankings board. No shadow racing, no online multiplayer, just high score posting.<br />
    <br />
    Even worse, we could not get the rankings to work at all, either in the game or in the N-Gage app. The screen just stayed blank.<br />
    <br />
    As things stand, Asphalt 3 gets a big fat zero for its online features, which is a real shame because it has a lot of potential as an online multiplayer game. Hopefully Asphalt 4 will let us race against each other on the Arena in real time.<br />
    <br />
    <b>Overall</b><br />
    <br />
    If you're looking for a realistic racing simulator, Asphalt 3 is not for you. If you're looking for a fun, easy-to-get-started arcade racer then this may well be your cup of tea. Despite its attempts at realistic graphics Asphalt 3 is actually a very cartoony title, like a sort of Mario Kart designed for petrolheads, which is a good thing.<br />
    <br />
    A big shock for some people may be how little Asphalt 3 values winning a race or scoring a low lap time. If you get to the front of a race, stay there and finish first, your score will be very low. If you stay in the middle of the pack, cause as much mayhem as possible and then finish third, your score will be very high.<br />
    <br />
    Seven tracks may seem like a small number, but the five distinct game modes make you approach the tracks in totally different ways. Catching a criminal in &quot;Cop Chase&quot; is a completely different game to smashing the city up in &quot;Cash Attack&quot;, and this kind of contrast adds greatly to the game's replay value.<br />
    <br />
    Perhaps Asphalt's biggest drawback is the lack of clarity over what actually gets you credit in the end-of-race score. The score rundown after a race has a mysterious &quot;others&quot; section which frequently contains more money than any of the other bonus categories, and even the listed bonuses aren't explained properly anywhere (what's the difference between &quot;Takedown&quot; and &quot;Road Rage&quot; for example?). In one &quot;Beat 'Em All&quot; race this reviewer managed to take down four cars at once at the start of the game, then another, then two at once at the end so that the total score was a bizarre 7 takedowns out of 6, all in the first lap. This would seem to be an amazing fluke, but the end-of-race score was very low because it all happened so quickly. Ironically for an arcade racer, Asphalt 3 seems to punish people for speed.<br />
    <br />
    However, in general Asphalt 3 is a fun and playable game with accessible gameplay, a good selection of game modes, nice sound and nice (though sometimes a bit too jerky) graphics. The lack of online gameplay is a big disappointment though, even shadowracing would have been fun.<br />
    Code:
     ████      ▀█▄ ▀█▄                                        ▄█▀ ▄█▀      ████
       ████ ■     ▐█▌ ▐█▌                                      ▐█▌ ▐█▌     ■ ████
       ████▀     ▄█▀▄▄▓▀                                        ▀▓▄▄▀█▄     ▀████
      ▀▀▀   ▄▄▄▀█▄█▀▀                                              ▀▀█▄█▀▄▄▄   ▀▀▀
       ▄▄▀▀▀ ▄██▀                                                      ▀██▄ ▀▀▀▄▄
      ▀ ▄▄█ ▐██▌               R E L E A S E    N O T E S               ▐██▌ █▄▄ ▀
       █▀ █  ▀▀▓▄                                                      ▄▓▀▀  █ ▀█
       █ ░█                                                                  █░ █
       █░▒█                                                                  █▒░█
       █▒▓█                                                                  █▓▒█
       █▓██                                                                  ██▓█
       ████                                                                  ████
       ████                                                                  ████
       ████ For now there are a few phones compatible with n-gage:           ████
       ████ N81 (8GB), N82 and N95 (8GB). More will come soon.               ████
       ████ First of all, make sure you have TRK (included in this release)  ████
       ████ installed and connected to your pc via USB.                      ████
       ████ s60_3_0_app_trk_2_7.sisx is for SymbianOS9 devices WITHOUT FP1   ████
       ████ s60_3_1_app_trk_2_7.sisx is for SymbianOS9 devices WITH FP1      ████
       ████ Also you have to be sure that the n-gage application from        ████
       ████ w*w.n-gage.com is installed on your device.                      ████
       ████ Start the .exe which is included in this release. This is an     ████
       ████ installer which will guide you trough the installation process   ████
       ████ of the game.                                                     ████
       ████                                                                  ████
       ████ NOTE: After installing, in the n-gage app, the games are listed  ████
       ████ as trial games. If that annoys you, install the included         ████
       ████ patch.sis to remove the trial stamp from all games.              ████
       ████ You only need to do this ONCE for ALL the games!                 ████
       ████                                                                  ████
       ████ NOTE: Don't start the n-gage when you have enabled the platform  ████
       ████ hack. The game will mess up your savegames or even worse.        ████
       ████                                                                  ████
       ████          Have fun with this release from team BiNPDA             ████
       ████                                                                  ████
       ████                                                                  ███
    Palatino Linotype
    Download
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    More Mirror:
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  7. #7
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    Capcom Resident Evil Degeneration v1.00.05 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font size="3"><font color="DarkRed"><b>Capcom Resident Evil Degeneration v1.00.05 N-GAGE SymbianOS9.1 Cracked-BiNPDA</b></font></font></font></li>
    <img src="http://img135.imageshack.us/img135/749/degld5.jpg" border="0" alt="" /><br />
    <img src="http://img234.imageshack.us/img234/9940/deg2pe8.jpg" border="0" alt="" />
    <font face="Trebuchet MS">From one of the world's best known survival horror game series, Resident Evil: Degeneration is a full-3D survival horror game in the 3rd-person shooter format. <br />
    <br />
    Based on the opening scene of the movie of the same title, the game starts from the airport, which is swarming with hordes of zombies. To complete the mission, you will figure out puzzles, rescue survivors, and seek a way out from the airport. Explore all the rooms to figure out the puzzles. You will need the ability to make lightning-fast decisions in each and every fight to the death. Make the best use of your weapons, items, map and information from your party. <br />
    <br />
    Seven years after the tragedy in Raccoon City. At an airport somewhere in the United States. An ordinary autumn afternoon. One zombie is unleashed into this peaceful scene to attack everyone. In the airport starting to fill up with the undead, the horrific disaster is about to be repeated...</font> <br />
    <br />
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/IyIWm-gplk0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/IyIWm-gplk0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />


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  8. #8
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    Team15 Worms v1.00.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

    <div align="center"><font face="Palatino Linotype"><font size="3"><font color="Black"><b><font size="5"><font color="SeaGreen"><font face="Lucida Console">Team15.Worms.v1.00.N-GAGE.SymbianOS9.1.Cracked-BiNPDA<br />
    </font></font></font></b><br />
    <br />
    <img src="http://img23.imageshack.us/img23/1290/111ufa.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://img19.imageshack.us/img19/6494/285par23298imagedirect.jpg" border="0" alt="" /> <img src="http://img18.imageshack.us/img18/1277/285par61025imagedirect.jpg" border="0" alt="" /> <img src="http://img516.imageshack.us/img516/3031/285par5615imagedirect.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://img24.imageshack.us/img24/9356/285par84371imagedirect.jpg" border="0" alt="" /> <img src="http://img23.imageshack.us/img23/2704/285par10828imagedirect.jpg" border="0" alt="" /> <img src="http://img21.imageshack.us/img21/7853/285par21275imagedirect.jpg" border="0" alt="" /><br />
    <br />
    <br />
    The world's wackiest, most addictive and enjoyable game hits N-Gage! Habit-forming multiplayer match-ups, a myriad of game options, over 20+ weapons, and globally appealing humor will keep you coming back for more. Do you want to get your hands dirty in a quick firefight or exercise your generalship in a long, thought-out Wormfest? The control is in your hands. Why? Because worms don't have hands.<br />
    <br />
    <img src="http://img24.imageshack.us/img24/7725/98793402.png" border="0" alt="" /><br />
    <div align="left"><br />
    <div style="margin:20px; margin-top:5px">
    <div class="smallfont" style="margin-bottom:2px">Code:</div>
    <pre class="alt2" dir="ltr" style="
    margin: 0px;
    padding: 6px;
    border: 1px inset;
    width: 640px;
    height: 34px;
    text-align: left;
    overflow: auto">http://rapidshare.com/files/225572715/Team15.Worms.v1.00.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar</pre>
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    </div>
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  9. #9
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    Ideaworks 3D System Rush Evolution v2.53 N-GAGE SymbianOS9.1 Cracked Repack-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font size="3"><font color="DarkRed"><b>Ideaworks.3D.System.Rush.Evolut ion.v2.53.N-GAGE.SymbianOS9.1.Cracked.Repack-BiNPDA</b></font></font></font></li>
    </ul><div align="left">When it first arrived on the original N-Gage, it (along with Pathway to Glory) gave the platform just enough of a push to return it to respectability. A slick, fast futuristic racer, with the regulation weird plot to hold it all together. It was one of those ‘push the envelope’ titles that gaming systems love. And now System Rush Evolution graces the new N-Gage Platform, and again it’s a mass of whiz bang graphics, slick presentation and lightning fast gameplay. If nothing else it looks impressive during a thirty second demo to your friends (which means that I see no reason why everyone shouldn’t be carrying the demo on their memory cards for those ‘ah but it’s just a phone’ discussions down the pub.<br />
    <div align="center"><img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0121.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0122.jpg" border="0" alt="" /></div> Setting aside the exciting plot of hacking into corporate computers and somehow evading the security programs in a co-vec (code vehicle), System Rush is a rather good futuristic racing game – a genre arguably started by F-Zero and Wipeout on the gaming consoles.<br />
    Evolution has made some changes when compared to the original, and these make it more suited to a mobile environment than previously. Rather than long flat racing tracks with inclines and banked corners, you are racing around inside a twisty tunnel, sometimes fully enclosed, sometimes parts of it missing - maybe it’s meant to be a wire, with the plastic sheath stripped away at certain points?<br />
    What this change of environment does is radically change the control system – whereas the original had your full 'accelerate, brake and turn corners', the new System Rush is more about positioning your Co-vec inside the wire, rather than navigating the wire. You follow the course of the wire no matter where you are on the inside of the wire. Left and right spins you around the wire, while up and down activate your power ups – one of which is a temporary speed boost. Otherwise everything runs on rails.<br />
    <div align="center"><img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0123.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0124.jpg" border="0" alt="" /></div> All you have to avoid are the obstacles inside the wire, the enemy co-vecs chasing you, and try to stay on the parts of the wire that are still sheathed, otherwise you’ll lose points and energy.<br />
    While this may sound silly and simple when compared to the complexities of console drving games, it really is all in the environment. I don’t mean the environment of the wires and obstacles in the game; I mean the environment you are playing the game <i>on</i>. A mobile phone. On an Nseries smartphone, you can’t have pixel perfect controls in a game like this – hence I suspect the move away from driving around the course and hitting the apexes of corners and then stomping on the power, towards more a high tech gunner with collision avoidance as a primary duty.<br />
    And you can forget about this being simple – the difficulty curve on System Rush Evolution is perfect for me; but as you may all recall, I’m a sucker for complicated games that provide a hardcore challenge, and that means I’m really enjoying having to really learn all the wires and courses in Evolution. You’ve got to hit the power-ups, you need to pass over the parts of the course that give you a short burst of acceleration, and you’ve got to miss all the obstacles. That’s a surprisingly welcome challenge, but for casual gamers who aren’t used to investing a lot of time to pass a single level, it may be just a little bit too much.<br />
    <div align="center"><img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0125.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0126.jpg" border="0" alt="" /></div> The single player ‘storyline' mode shows the two main styles of game play: infiltrate and shutdown. See, this is where the hacking story helps, because these are essentially timed races – get round a number of laps of the wire in a fixed amount of time (usually barely enough), or shoot down enough enemy code with your auto-firing nose cannon before you run out of time.<br />
    And then there’s multiplayer. You have the same game options, plus the additional head to head mode where the power-ups can be used to affect your opponent – I love the ‘reverse their controls’ option just to mess with their heads. Finding a game can be a bit hit and miss. Searching for people who have a similar skill level to you (ranking search) finds you an online opponent in short order, but searching through the filter – where you can choose the track and type of game - is less successful. This may well improve as more people purchase the title, but for the moment be aware that the numbers of people playing are quite low.<br />
    <div align="center"><img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0127.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0128.jpg" border="0" alt="" /></div> System Rush Evolution sums up the new N-Gage platform perfectly. The gaming is perfectly suited for a mobile device, and offers a comparable challenge to console based gaming, thanks to the strong consideration of the devices the game will be played on. It’s fast and furious, and looks like a modern game, with speed, light and action all in abundance (and it looks gorgeous through the ‘TV Out’ on an N95). Yes it’s hard, but that makes it all the more rewarding.<br />
    Right now, as the games roll out, it will be perceived as the flagship title of N-Gage, although strictly speaking it’s probably one of the wingmen to some of the titles coming up in the next few months. That shouldn’t stop you seeking this out as soon as possible.<br />
    <br />
    Download:
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    Mirror:
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    </div></div>
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  10. #10
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    GL Midnight Pool v1.2.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA


    Gameloft Midnight Pool v1.2.4 N-GAGE.SymbianOS9.1.Cracked-BiNPDA<br />
    <br />
    n a word, no. On both fronts. I guess it depends on what you want in a pool game. If we're talking about a casual gamer, happy to pop a few balls in pockets and generally soak up some atmosphere but with few actual expectations, then Midnight Pool will just about, and I emphasise the word just, do OK. For anyone expecting a challenging game then Midnight Pool falls short on several levels.<br />

    As usual with the 'Midnight' series of sports games, there's a bit of a seedy night-club atmosphere, brought to life here by 3D animations and 3D-modelled pool halls. As each shot is taken, you get to see how it plays out on set of TV-style angles and there are digital sound effects to match. The production values applied to all of this are quite high and it's just a shame that Gameloft's (cross platform?) game engine isn't really optimised well enough for N-Gage-compatible phones. Even on the N95 8GB, with accelerated graphics and oodles of RAM, animations are sometimes jerky. Moreover, when a shot is played, the ball animations can be seen, calculation by calculation, sometimes down to 3 or 4 frames per second (at worst). Which is a shame, compared to the silky smooth animations in Virtual Pool Mobile, running on the same hardware.<br />
    <br />
    <br />
    <br />
    You'll be wanting to know about how the game actually plays though. There are the usual game modes to try: Instant (you vs a computer player, no set up), Arcade (you get to pick opponent and 'difficulty') and Story (where you take on a character and gradually up the dollar stakes you're playing for, travelling the length of the USA to find opponents willing to play for more and more cash).<br />
    <br />
    <br />
    <br />
    'Story' is where the rubber hits the road, of course, but over the course of 3 hours gameplay and about ten matches, I err... well, I managed to get myself to $1,000,000 or so and the 'end of game' screen appeared. Say, what?<br />
    <br />
    <br />
    <br />
    You see, disappointingly, although extra opponents gradually get 'unlocked', they a) don't get unlocked fast enough (and you end up playing the same person that you played an hour before, but for ten times the money, which doesn't seem very realistic) and b) don't get anywhere near hard enough. Even at the very end of the game (i.e. 3 hours in), the computer opponents were still not anywhere near clever enough to beat me. Their potting gradually seemed to get a bit better, but when faced with a 'snooker' (for example) they just blasted away at the blocking ball - and when they had ball in hand, they would just take the ball from its default location. Making defeating them rather easy. Even if you can't pot that well, it's easy enough to play a strategic game and get the opponents to make silly mistakes.<br />
    <br />
    <br />
    <br />
    Potting. Ah yes, now we're getting to the crunch. Luckily, the pool interface here is really rather good and compares well to the one in Virtual Pool Mobile. As with the latter game, all the number keys are used to provide full control over spin, side, cue angle, and so on. One shortcut shows the overhead view of the table, vital for planning ahead.<br />
    <br />
    <br />
    <br />
    Power is controlled using a vertical power bar and two d-pad clicks and this works out just fine. I found the aiming increments a little frustrating though - using left/right on the d-pad, jogged the aim appropriately, but several times I felt I needed finer control, to aim a ball between two of the aiming directions offered.<br />
    <br />
    <br />
    <br />
    By default, there's a 'the balls will fly in these directions' crib on the screen, but you can turn this off in Options if you either find it distracting or would rather aim shots 'by eye'. Confusingly, the crib doesn't take into account any cue ball spin or side that you've chosen to apply, making it sometimes misleading. <br />
    <br />
    Also confusing (especially in 9-ball mode) is that you're not automatically aimed in any sensible direction. For example, you've potted the yellow and blue is up next. But the screen might show your cue ball aiming for the red instead, simply because that's the last direction your cue happened to be pointing in. With your wits about you, you can press '1' to manually get pointed towards the next ball to be hit, but it's disappointing that this isn't automated in some way (as it is in VPM). If you don't pay attention, you'll end up hitting the wrong ball and incurring a foul...<br />
    <br />
    Midnight Pool screenshotMidnight Pool screenshot<br />
    <br />
    The net effect, game by game, of considering the jerky ball animations and the poor opponent AI are that games proceed fairly slowly, and it's not helped by quirky 3D animations of your player reacting when he or she knocks in breaks of more than one ball in sequence, or fouls, or does anything else of note. These animations take a second or three to play out and can't be turned off in Options, so you have to click your way through them.<br />
    <br />
    <br />
    <br />
    There are three pool variations on offer here: 8-ball, in both UK and US colour variants, and 9-ball, the purest form of pool and the one I settled on for working through my brief virtual career. After each match (each of which only consists of one frame, which is a bit sudden-death), there's a chance to try your hand at a trick shot for extra cash. These are fun enough and can also be accessed from the main menu but don't really add anything to the main game.<br />
    <br />
    <br />
    <br />
    Most gamesters will grab the trial version and be put off by a) the jerky ball animation and b) the utterly, ridiculously stingy 90 second limit before the trial stops - the end result being that almost noone buys the game. Which in this case might not be a bad thing, since it's ultimately so disappointing.<br />
    <br />
    The one thing that might have saved Midnight Pool would have been an online mode that would have let you play against real human beings. It would have been easy to do too, as it would be turn-based. A missed opportunity again.<br />
    <br />
    I really, really wanted to like Midnight Pool and, to be honest, I've seen worse in terms of pool games on computers and phones over the years. But it makes the cardinal mistake (for any game) of being far, far, too easy. Anyone wanting to experience real, quality, adrenaline-inducing, addictive pool gameplay should opt for the unofficial N-Gage games Virtual Pool Mobile or even the 'lighter' Micropool 2007, which both have the additional advantage that they will run on many non-N-Gage phones too.<br />
    <br />
    Steve Litchfield, All About N-Gage, 27 June 2008 <br />
    <br />
    PS. In addition to the links above, you can find out more about where to get Virtual Pool Mobile and Micropool 2007 in All About N-Gage's special feature on unofficial N-Gage games.<br />
    <br />
    <img src="http://www.allaboutsymbian.com/reviews/images/midnightpool/p16.jpg" border="0" alt="" /> <img src="http://www.allaboutsymbian.com/reviews/images/midnightpool/p4.jpg" border="0" alt="" /><br />
    <img src="http://www.allaboutsymbian.com/reviews/images/midnightpool/p11.jpg" border="0" alt="" /><br />
    <br />
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    Guys Don't Just Download. To Help Other Members Please Post One Comment Working Or Not [Details About That Problem]. Remember We Are Community We Meet Here To Share Our Mobile Related Knowledge Thanks.


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