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Thread: All Cracked N-Gage 2 Games Collection

  1. #11
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    Jadestone Dirk Dagger And The Fallen Idol v0.99 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><b><font face="Palatino Linotype"><font size="3"><font color="DarkRed">Jadestone Dirk Dagger And The Fallen Idol v0.99 N-GAGE SymbianOS9.1 Cracked-BiNPDA</font></font></font></b></li>
    </ul><img src="http://img170.imageshack.us/img170/3085/333iz9ty1.jpg" border="0" alt="" /><br />
    <br />
    Prize winning detective now on N-Gage
    Dirk won the Best Gameplay award from the International Mobile Game Awards jury at the Mobile World Congress early in 2008.<br />
    <br />
    In August, eager players could finally get their hands on Dirk Dagger and the Fallen Idol, a game we’ve had great fun developing for the Nokia N-Gage platform. More information as well as a demo version is available on the Dirk Dagger site.<br />
    <br />
    <b>The rise of the adventure game</b><br />
    <br />
    Our game represents a loving reinvention of the adventure game genre for the mobile format. Players will get to know private eye Dirk Dagger, the main character of a mysterious crime story in the tradition of film noir movies. The somewhat haphazard investigations of our favorite detective take players on a humorous journey through the backalleys of New Heaven and into the sinister sets of a deranged movie mogul.<br />
    <img src="http://img176.imageshack.us/img176/3772/ce389f45f3654ec78faa948qi9.jpg" border="0" alt="" /><br />
    <b>A developer’s perspective</b><br />
    <br />
    For the Jadestone development team, the project has been exiting not only because they are fans of the adventure genre, but also because it was an opportunity to work with Nokia on a leading edge technical platform. Nokia wanted a showcase for the innovative use of phone specific features and the team responded by building the whole navigation experience around the clever use of the built-in camera.<br />
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    <b>Mobile challenges</b><br />
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    Even on a PC, adventure games can be too hard for some players. So a major challenge was to reduce the complexities of the adventure genre to make it enjoyable on a mobile. That meant simplifying complex interface designs, removing obstacles and enabling the game to work well even for very brief play sessions. By making rigorous playtesting an integral part of the development process, the team managed to strike a good balance between simplicity and challenge. <br />
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    <i>Dirk is a private eye who has vowed to continue his family detective business. He is an un-glamorous old school detective who is dedicated to his clients. He will never rest before the case is solved. Now facing his greatest challenge he must turn from pet rescuer to city saviour. </i><br />
    <br />
    <img src="http://i8.tinypic.com/72j2krb.jpg" border="0" alt="" /> <img src="http://i5.tinypic.com/7xmdv09.jpg" border="0" alt="" /> <img src="http://i18.tinypic.com/80oork7.jpg" border="0" alt="" /><br />
    <img src="http://img291.imageshack.us/img291/4435/dirkdaggerskyline019313ww7.jpg" border="0" alt="" /><img src="http://img367.imageshack.us/img367/9213/dirkdaggerphoto0569258po2.jpg" border="0" alt="" /><br />
    <i>The core game-play of The Dirk Spanner is a point and click adventure game in the classic LucasArts tradition. The humorous story driven game combines simple minigames and harder puzzles in a very unique way. Innovative camera control provides the player an intuitive way of exploring the world. </i><br />
    <br />
    Meet the world's first mobile detective with Dirk Spanner and the Fallen Idol<br />
    <br />
    <i>Hollywood's classic Film Noir world creates an atmospheric backdrop for this story-driven detective game. Dirk Spanner and the Fallen Idol by Nokia Games Publishing brings classic detective gaming onto mobile devices with unique twists and turns around every corner.<br />
    <br />
    Set in the stylish, yet seedy fictional city of New Haven, Dirk Spanner and the Fallen Idol comes to life through its comic book ambiance. Gripping yet funny stories of conflicts, romance and deception with plenty of movie stars, rip-offs, double-crosses, wigs and moustaches make this an entertaining game that will engage novices through to the most experienced game players.<br />
    <br />
    &quot;Dirk Spanner and the Fallen Idol will re-introduce the long forgotten detective game genre for mobile devices,&quot; said Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, Nokia. &quot;With the combination of stunning visuals and enthralling storylines, players cannot help but be spellbound by this game.&quot;<br />
    <br />
    Featuring Dirk as the lead private eye, players are propelled into mysterious adventures, battling an array of femme fatales and gangsters. From solving the mystery of a stolen statue and a brutal murder, to uncovering the case of an accidental penguin-related death, Dirk will not rest until the case is solved.<br />
    <br />
    Players guide Dirk through mysterious assignments using the unique one-button, camera-based controls, giving players an intuitive way of exploring the city of New Haven. A jazzy soundtrack helps set the mood for each stage of the game.<br />
    <br />
    Dirk Spanner and the Fallen Idol is expected to be available in the first half of 2008.

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  2. #12
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    RedLynx Reset Generation v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font size="3"><font color="DarkRed"><b><span class="highlight">RedLynx</span> Reset Generation v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA</b></font></font></font></li>
    <img srcrc="http://img514.imageshack.us/img514/3668/resetgeneration20080725vo4.jpg" border="0" alt="" /><img src="http://img146.imageshack.us/img146/411/resetgeneration20080725ku8.jpg" border="0" alt="" /><br />
    <br />
    <br />
    <br />
    After suffering a setback with the original N-Gage mobile phone/gaming system, Nokia is now relaunching N-Gage as a gaming platform that works over a range of Nokia phones. The flagship title for this new service is called Reset Generation, and it will be available to play for free on the PC or it can be purchased to play on Nokia phones. Last month we took a first look at the game, which will basically run as an embedded widget on Web pages. Today, we'll discuss the actual gameplay and why Nokia believes it has a winner on its hands.<br />
    <br />
    Reset Generation takes its name from the fact that it's steeped heavily in gaming culture; this is basically a game made for pretty much anyone who grew up mashing buttons on a gamepad. As we noted in our first look, the gameplay is sort of like a cross between Tetris and chess with arcade power ups. To begin you choose an avatar, all of which are based on classic gaming icons. For instance, there's the level 50 elf, the bushy-haired plumber, the cyborg supersoldier, and more. There's a single-player story mode as well as multiplayer support for up to four players. Basically, each player has a princess in a tower that they must defend (another classic gaming theme). To eliminate another princess, you must move your avatar over to her to capture her, and then return her to your tower. The winner is the player with the last princess standing.<br />
    <br />
    This is a turn-based game with each round separated in three phases, and with each phase featuring simultaneous resolution, so everybody plots out their moves and when everyone is ready the game plays out the results in real time. The game takes place on a square-based grid, with each player's tower spread out throughout the grid. You can move your avatar one square at a time, but to move more quickly you have to place down blocks that look just like the ones found in Tetris. Block placing is the first phase in each round and, like in Tetris, the game randomly selects a block each turn, and you have to figure out where to place it on the board. The blocks are color-coded, so you can only use the blocks that you've laid down. Here's where it gets tricky, though, because if two or more players try to lay a block over the same square, the blocks nullify and no one gets those squares. Moreover, you'll have the added challenge of trying to connect five squares in a straight row, or preventing your opponent from doing the same. That's because if you get five in a row that turns into a combo; stars appear in those squares, giving them higher bonuses than just regular squares in the form of higher movement speeds and more. So think of it as a competitive form of Tetris.<br />
    <br />
    There's much more to it than that, though, since just laying down blocks would be too easy. So the second phase is when some firepower is applied, as each player has a cannon that can be used to target an opposing player's block to shatter it. If you know where which square your opponent is going to target, you can counter their shot by aiming for the same square. Thus, both cannonballs will meet in flight, deflecting it away from its intended target. Cannons can also be used to target and destroy power ups that appear on the board, so if you see your opponent heading for a valuable power-up, you can deny them it by taking it out.<br />
    <br />
    The third and final phase is the movement phase; this is when you actually move your avatar around the board to attack another avatar, make a move for a princess, or position yourself better for the next turn. For example, you might use special grenades to destroy an opponent's combo squares, or pick up a special power-up, such as the Biggest Frickin' Gun Possible. Moreover, each character avatar has a special power related to their archetype. For instance, the hedgehog can move very quickly. You can't knock out an opposing avatar if you attack them, but doing so will cause their princess to appear in your character's arms.<br />
    <br />
    Those are the three phases of a round, but it illustrates the combination of things going on in Reset Generation. This isn't a game where you'll win solely on luck or skill or reflexes. It's the kind of game where the most experienced players will likely beat novice players, but that's not guaranteed due to the amount of chance in each game. It's also a game where you have to anticipate your opponent's moves and outthink them. And, finally, it's highly replayable, since no two games will unfold the same way. It has all the hallmarks of an addicting multiplayer experience.</font><br />
    <br />
    <br />
    <i><b>File Size :</b></i><br />
    26 mb<br />
    Be ready with your torrents <img src="images/smilies/icon_wink.gif" border="0" alt="" title="Wink" class="inlineimg" /><br />
    <br />
    Official Trailer :
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/OT5FssHM-zc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/OT5FssHM-zc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />

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  3. #13
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    Konami Metal Gear Solid v2.0.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font size="3"><font color="DarkRed"><b>Konami Metal Gear Solid v2.0.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA</b></font></font></font></li>
    <img src="http://img357.imageshack.us/img357/743/mgsm04059976411tp6.jpg" border="0" alt="" /><img src="http://img357.imageshack.us/img357/3048/mgsm04090006758jo9.jpg" border="0" alt="" /><img src="http://img116.imageshack.us/img116/5766/mgsm04140015162jx3.jpg" border="0" alt="" /></b><br />

    <font face="Trebuchet MS">What a delightful genre the 'run around shooting people' game is. So much so that developers had to go and spoil it with 'sneak around very quietly, make no noise, and don't kill anyone unless you really really have to' game. The inexplicable rise and adoption of the stealth game is something I fail to understand. Look, I've got hulking great machine gun here, I can see the plane I'm going to jump on at the end of the level – just let me kill the soldiers around it!<br />
    <br />
    Some titles get the balance right in this action vs. stealth drama (and I'm looking at Syphon Filter on the PSP here), but Metal Gear Solid Mobile (MGS Mobile), just released for the Nokia N-Gage, eschews a full on kitted out combat system to concentrate on the stealth... and the game is all the better for it.<br />
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    That's because a casual game, especially one on a mobile, needs much more laser-like accuracy on game play than a full blown console variant. And in MGS Mobile, they've delivered that on a plate. Admittedly they delivered it very quietly, but that's the whole style of the MGS world.<br />
    <br />
    This isn't the first stealth game to hit the N-Gage; the classic N-Gage had two Splinter Cell stealth games. The first was nothing more than a side view platform game, where being spotted made you start the level again. It was the second (Splinter Cell Chaos Theory) that really brought stealth gaming to the N-Gage. That title had a huge range of buttons to press to make your character do various actions.<br />
    <br />
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    <br />
    Thankfully that issue has been dealt with in this game. That might be down to the fact that the next-gen platform is generally gearing to similar control systems; it might be that as this is a new franchise everything could be put on a blank sheet of paper; or it might just be an attack of common sense from the developers. However the decision was made, it was smart.<br />
    <br />
    Thanks to a top-down camera view (into a 3D world) the controls are essentially the cursor keys used to move the lead character, while the 'A' and 'B' keys are used for performing an action (fire a gun, throw a grenade, etc) and moving into first person perspective. This is where Konami start to use the differing inputs on the N-Gage. In the first person view, you don't move around the game area, but simply look about, and to do this, MGS Mobile accesses your phone's camera. Move your phone around, and the movement is tracked and replicated in the game screen.<br />
    <br />
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    It's a cute touch and yet again shows the potential of the multiple sensor input that N-Gage compatible devices have, but it does need a well lit room that has decent definition on the walls. Thankfully, it can be switched off and you can use the cursor keys to move around – something that I did on the third look around the world. Certainly when out and about this might be the only way to do it accurately. Still, congratulations for doing something different. There are other camera surprises along the way, to help you with lock picking and setting up some electronic camoflauge by taking a picture of a colour to paint your gear, but like the best plot lines in MGS, the fun is in the surprise.<br />
    <br />
    Needless to say, controlling the main character (the amazingly-named Solid Snake) is pretty easy. Push closer to a wall to push your body against it to hide or move carefully through a gap, use the action key to jump over boxes and into spaces, switch to first person for a subtle sniping shot with a knock-out dart on a guard... It's all intuitive, easily-controlled, and most important for the N-Gage, it doesn't take to long to stop thinking “I'm playing a game on my phone” to “I'm playing a game” and that's an important leap.<br />
    <br />
    <br />
    <br />
    The other important thing to note is, yet again, that N-Gage has another strong brand associated with gaming on the platform. Metal Gear Solid is a respected title (mostly on Playstation, it has to be said), and has a huge 'canon' of stories following the adventure of Snake. MGS fans' first question will be to ask where the MGS Mobile story fits in when put alongside the other titles. The answer is that it sits between MGS and MGS2: Sons of Liberty. The plot itself is based around Snake and his (your) partner at the end of a comms link, Ocelot, liaising with a Dr Victoria Reed to destroy a new version of the Metal Gear (Wikipedia has the easiest definition... &quot;Metal Gear is a bipedal walking tank with nuclear weapon launching capabilities&quot.<br />
    <br />
    If you think the story sounds familiar, then be warned that MGS titles have lots of double crossing, twisty plots and hidden agendas. MGS Mobile is no different.<br />
    <br />
    MGS Mobile is stunning. To have a decent portable MGS game is an achievement in itself, but to have one that plays well to the strengths of the device, while minimising the weaknesses - that's something that I praised Reset Generation for, and I'll repeat that praise here. MGS Mobile does suffer slightly in a few areas. There is an inevitable comparison to a console and the simplified controls do lead to you being led by the hand of the designer a bit more than in a full sized game. The maps and levels themselves offer little choice in direction – you rarely get the option to go around something instead of sneaking through the middle, but it keeps the goal of the game in sight, and of course makes the mobile experience one that works in the context of a play anywhere device.<br />
    <br />
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    And the thing is so addictive that you'll be happy to pull an all-nighter to finish the game, leading to unjustified complaints of “that was a bit short.” It wasn't that short, it's just you played it for ages in one sitting!<br />
    <br />
    Is it mega? As in an All About Megagame award? I think it just scrapes in and should sit alongside Reset Generation as one of the games to really show off the N-Gage. Reset Gen also picked up a 90, but I'd still rate that (barely) as the top game as it was unique IP and designed 100% for the N-Gage, where MGS brings a lot of baggage to the handset - which is thankfully ditched for a good experience.


    New link:
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  4. #14
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    Vivendi Games Crash Bandicoot Nitro Kart 3D v0.9.13.N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font size="3"><font color="DarkRed"><b>Vivendi Games Crash Bandicoot Nitro Kart 3D v0.9.13.N-GAGE SymbianOS9.1 Cracked-BiNPDA</b></font></font></font></li>
    </ul><b><br />
    <img src="http://img132.imageshack.us/img132/4357/363par98718imagedirect0bu9.jpg" border="0" alt="" /><br />
    </b> <div align="center"><b><img src="http://img126.imageshack.us/img126/7671/363par71339imagedirect0qw9.jpg" border="0" alt="" /></b><br />
    <br />
    The console driving/racing experience brought to your mobile device! Speed your way through 12 exciting tracks as one of the leading characters in the Crash Bandicoot saga. Race and battle against your zany opponents and turn them to dust with 8 devastating weapons. Enjoy console drifting sensations and unique 3D features: spectacular skids, dizzying jumps and special shortcuts. A mobile karting experience that rivals handheld gameplay &amp; graphics. Have you got what it takes to race, battle… and have fun!

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  5. #15
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    GL Brothers In Arms v1.2.3 N-GAGE SymbianOS9.1 Cracked BiNPDA

    <div align="center"><ul><li><font color="DarkRed"><b><font face="Palatino Linotype"><font size="3">Gameloft Brothers In Arms v1.2.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA</font></font></b></font></li>

    <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0160.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0153.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0155.jpg" border="0" alt="" />
    Those of you expecting the same innovations as you would find on Halo (on the XBox or PC) might be in for a disappointment. But that's a good thing, because the N-Gage platform needs a simpler control system. There's an argument that modern first person shooters on consoles can be insanely complex, with two analogue sticks needed just to move you around and look, then all the buttons hanging off and used in combinations that are more complicated than a shadow puppet of the Golden Gate Bridge.<br />
    What you have in Brothers in Arms is a simple control set. Left/Right/Forward/Backward on the cursor, sidestepping with a pair of number keys, and hitting ‘0' to aim your rifle by peering down the barrel - being World War Two, there are no telescopic sights or laser guided bullets. You want a better view, you have to get closer.<br />
    And here's where Brothers in Arms makes best use of the Nseries platform, because the graphics are about as good as you can make them on a QVGA screen, with the technology available. You have to remember that this is on a mobile phone, with limited power and processor cycles, so no putting it next to an HD game on your 42 inch plasma TV; take that into consideration and the graphics here are impressive. I'm not going to say they're jaw dropping, amazing, or the best on a mobile platform, mainly because the look of the game seems very reminiscent of Ashen on the original N-Gage and N-Gage QD. What I will say is that everything is clear and understandable, you can tell buildings, tanks, terrains, friend or foe apart easily.<br />
    <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0152.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0154.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0156.jpg" border="0" alt="" />
    But here's the thing about the graphics on a small screen, and here's where putting a shooter on the N-Gage is a risky move. While there is an auto-aiming component when you run around the map, you can also stop and go for more precise aimed shots. Trying to do a decent head shot from more than about 10 meters (according to the in game rangefinder) in this way is a matter of pixel perfect precision. Tiny taps on the direction pad while in the aim mode are needed to get <i>right </i>onto the head, which may or may or may not be moving.<br />
    I'd also love to say that this slows the game down, but in all honesty it doesn't. Like the heavily laden soldier that you are, Brothers in Arms feels sluggish. Now by that I don't mean it has a poor frame rate or that the graphics and sound are a few moments behind any action you make. No what I mean is that the gameplay itself is slow.<br />

    <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0157.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0158.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0159.jpg" border="0" alt="" />
    This is <i>meant </i>to be combat, fast, furious, with strategic moving around terrain, taking cover as needed, circling around the enemy to shoot them in the back before they see you.<br />
    Brothers in Arms provides absolutely none of that. You run at one speed and there's no sense of urgency. When you're being shot at and running for cover, things happen at the same speed as when you're ambling down a country lane at the end of a level. There's no adrenaline rush as the bullets start flying overhead.<br />
    Oh, and forget about circling round the enemy. You map be in a mapped out area, but this is a linear route of gameplay. You're travelling down a fixed corridor created by the programmers, with no significant branching away or choice of direction possible. Sure, you have blocks of trees and boulders for cover, but do you get a choice between a frontal assault, or edging along a river bank? Nope. Straight ahead and fight, soldier!<br />
    Also, for a mobile game, the save game mechanism seems inadequate. You can jump to any level you have passed, and to the subsequent unpassed level, or return to an intermediate checkpoint you pass in the current level. It would be nice to be able to save at <i>any </i>point. The whole point of a mobile game is that you are mobile - pausing and backgrounding the app isn't enough in my book.<br />
    The online options is... a high score table. Which is... a nice idea. Next!<br />
    <div align="center"><img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0160.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0161.jpg" border="0" alt="" /> <img src="http://allaboutsymbian.com/images/ngage/brothersinarms/Brothersinarms0162.jpg" border="0" alt="" /></div> My one worry with Brothers in Arms is that it's supremely easy for people to compare this to other console versions, such as that on Sony's Playstation Portable. (fx: Ewan leans over to his shelf and picks up his PSP and Brothers in Arms). I've argued before that Nokia need to be very careful with any situation where they end up going head to head in comparison to other platforms. They need to maximize their own platform strengths, not be placed alongside the strengths of another platform.<br />
    But forget all that, because Brothers in Arms actually works well on a mobile. Sure it's not a deep game, with tactics or thinking required. Neither is it a complex 3D shooter with sculpted landscapes, deformable terrain, and massive areas to explore. It's effectively a shoot-em up. Dodge the occasional bullet, go where you need to, press fire and use up your infinite supply of ammo. It plays well, it looks good, and you do get a feeling of wanting to finish just one more level.<br />
    Most of all, it's fun! And that's probably the most important thing, despite my other reservations above.<br />
    <br />
    <b><i>Review: <i>Ewan Spence</i></i></b><br />
    <br />
    <br />
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  6. #16
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    Rovio Bounce Boing Voyage v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    Voyage v1.00 N-GAGE SymbianOS9.1.Cracked-BiNPDA
    <img src="http://img171.imageshack.us/img171/3024/bounceboingvoyagescreenxy6.jpg" border="0" alt="" /><img src="http://img520.imageshack.us/img520/3249/bounceboingvoyagescreenzn2.jpg" border="0" alt="" /><img src="http://img523.imageshack.us/img523/7205/bouncewhirlpool28061619wy5.jpg" border="0" alt="" /><br />

    Bounce: <span class="highlight">Boing</span> Voyage is a 3D sequel to the original Bounce games which many of you may remember from some of Nokia's older phones. The original game involved guiding a red ball through various levels, and the new version follows the same basic idea.
    Since Nokia first announced it was going to become involved in the gaming industry, many people asked what their mascot would be. Sega has Sonic, Nintendo has Mario, what is Nokia's? Well, this is it, Bounce is as close as you're ever going to get to an old-style mascot for Nokia. The character has more personality than the faceless Snake, and already has a lot of iconic value thanks to its earlier appearances in 2D on some very big-selling phone models.<br />
    <br />
    You start the game as a red rubber ball in a cartoon forest, where an evil floating cube is hypnotising the creatures of the forest to cut down all the trees (this is rather a psychedelic game on many levels). As you pursue the cube you journey through three zones, each with four levels. The levels themselves are subdivided into linked sections which you progress through linearly, and each section contains some kind of puzzle or challenge which may require dexterity, clever thinking, or both. As you clear a level the next level is unlocked, and these are all accessible from the game world map so you can go back to them if you like. Levels take a while to load, perhaps 10 or 15 seconds on average, but once you're in a level the different sections load instantly so the overall loading time is very low.<br />
    <br />
    The easy way to complete a level is to just go through it ignoring all the bonuses, but if you want to score maximum points you have to collect all the glowing spheres, and this can be very tricky as some of them are hidden or in awkward-to-reach places.<br />
    <br />
    As you progress through the game you will be able to turn into two other kinds of ball, and all three types have their own abilities. Many later puzzles require you to use all of these abilities, and it may become easier to collect spheres on earlier levels if you go back to them after gaining a new kind of ball. The pace of the game varies tremendously, with some sections moving at very high speeds while others force you to stop and think.<br />
    <br />
    It's very very easy to learn how to play Bounce as each gameplay element is introduced one at a time, with the first levels effectively acting as a tutorial.<br />
    <br />
    There are also three separate Arena levels, but more about those in the Arena part of this review.<br />
    <br />
    Bounce <span class="highlight">Boing</span> Voyage feels like a combination of Mario 64, Sonic The Hedgehog and Super Monkey Ball, and is very console-like. This could easily be a Nintendo DS game for example. <br />

    <b>Graphics &amp; Sound</b><br />
    <br />
    The game looks wonderful, it has nice bright colours and well-designed scenery, with a fast and smooth 3D engine that never slows down even when the ball is moving at high speed. There's a good variety of scenery and objects, and even relatively small sections can seem large thanks to the careful level design.<br />
    <br />
    There are numerous cut scenes, most which use the game's own 3D graphic engine so they blend in with the gameplay perfectly. Many of the images the game uses are unusual and memorable, with a combination of cute animals and surreal psychedelia. There are also a few cut scenes which use 2D artwork that have an ink-heavy comic style.<br />
    <br />
    The sound is great, there's a lovely soundtrack that starts out jolly and gets darker towards the end of the game. The music complements the graphics wonderfully. The sound effects are good too, with a variety of noises for the different ball types and some amusing things thrown in here and there (such as the clucking that the giant cube birds make when you step on them).<br />

    <b>N-Gage Arena</b><br />
    <br />
    There are three Arena-based levels which you can unlock by collecting enough spheres from the main levels. They appear in the centre of the game map so you can go to them at any time.<br />
    <br />
    The Arena levels have no real end points and you can't die, they're simply contests to score as highly as possible within a time limit. You score automatically by just being in the level but to get a good score you should collect coins (which add points at a faster rate) and rings (which extend the time limit). Each level has a completely different design, requiring different kinds of skills to do well in it, and people who do well on one Arena level may not do so well on another.<br />
    <br />
    Scores are uploaded to an online league table so people can compare their rankings.<br />

    <b>TV &amp; Keyboard Test</b><br />
    <br />
    <i>Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.<br />
    <br />
    All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.</i><br />
    <br />
    Bounce is perfectly playable through TV Out, it's very much like playing an old console game. The colours are lovely and bright though the 3D textures look pixelly. The music is nice to hear through the television's speakers.<br />
    <br />
    Our Bluetooth keyboard worked absolutely brilliantly with the game, showing an instant response to every key press. Note that you have to redefine the &quot;jump&quot; and &quot;change shape&quot; keys from the settings menu when in horizontal mode, because these functions are mapped to the phone's gaming keys by default. Redefining them to 1 and 2 seemed to work well.<br />

    <b>Overall</b><br />
    <br />
    Bounce: <span class="highlight">Boing</span> Voyage has lovely graphics, a gorgeous soundtrack, fun gameplay, a very welcoming learning curve, and above all bags and bags of charm. If you complete the game and pay close attention to the end credits, you'll see an example of how the developers have gone beyond the call of duty with this project.<br />
    <br />
    It's a very &quot;player-friendly&quot; game, it never traps you in an unfair situation, and if you do die you always feel that you deserved it. If the worst happens, it puts you in the nearest safe place to where you died so you don't have to repeat anything you've already done. Bounce maximises fun and minimises drudgery, which is ideal for a phone game.<br />
    <br />
    Some hardcore gamers may say Bounce is too easy and too short, but they're wrong. Firstly, simply going through the levels is much easier than completing them at 100%, and completing the game the easiest way only earns you about 200 pickup points out of 1000. Secondly, there are the Arena levels to keep the gameplay going even when you've fully completed the story mode at 100%. Thirdly... this game costs 7 euros. That's about one sixth of the price of one Nintendo DS game. The amount of gameplay you're getting for your money is huge, and it's definitely the best 7 euros this reviewer has ever spent on a brand new game.<br />
    <br />
    It's not perfect: the gameplay isn't as original as Reset Generation or Mile High Pinball, it might have been nice to have more hidden areas and different routes through levels (perhaps based on ball type) to increase replay value, more difficult puzzles in the later levels would have made them much more satisfying, and of course more levels in general would be very welcome. Some kind of multiplayer mode, either online or Bluetooth-based, would have been the icing on the cake.<br />
    <br />
    However, for 7 euros Bounce is excellent value for money. It's a carefully-crafted very playable 3D platformer which has managed to find its own style without being too derivative, and it successfully reinvents a forgotten game series. Hopefully we'll see more Bounce games (and more games in general) from the developer Rovio as this is a brilliant debut for them on N-Gage. They clearly know what they're doing.<br />
    <br />
    More info :<br />
    http://www.allaboutngage.com/reviews/item/Bounce_Boing_Voyage_for_N-Gage.php</pre>

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  7. #17
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    Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font size="3"><font color="DarkRed"><b>Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA</b></font></font></font></li>
    </ul><img src="http://img519.imageshack.us/img519/6730/communityassetspar58986bd6.jpg" border="0" alt="" /><br />

    One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform was previously known as &quot;One: Who's Next&quot; as it's the sequel to the original gen game of the same name.<br />
    </font> <div align="center"><font face="Trebuchet MS"><img src="http://img136.imageshack.us/img136/6816/one10468845ol9.jpg" border="0" alt="" /><img src="http://img136.imageshack.us/img136/8744/one20472917bp8.jpg" border="0" alt="" /><br />
    </font></div> <font face="Trebuchet MS"><br />
    Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That goes double if your game is all about finding the one greatest fighter in the world. So I'm sure Nokia's marketing department knew what they were getting in for as they prepared to pitch this game.<br />
    There is one subtle difference from the Highlander films though, and it is this. The second 'One' (for the new N-Gage platform phones) is actually better than the first 'One' (for the original N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen, and kills the opposition stone dead.<br />
    </font> <div align="center"><font face="Trebuchet MS"><img src="http://img205.imageshack.us/img205/9923/one31317253fn2.jpg" border="0" alt="" /><img src="http://img205.imageshack.us/img205/3425/one51320866qq5.jpg" border="0" alt="" /><br />
    </font> </div><font face="Trebuchet MS"> And that takes some doing, because the original N-Gage 'One' was close to being one of the best fighting beat-em-ups on a mobile platform... ever. Looking back on that review (where it scored an impressive 83), there's a lot of things said then that are true now. The main one that caught my eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.<br />
    Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has critically lauded titles, mainstream titles, and third party developers lining up to do a second wave of releases and development. So One is not as pivotal this time around, but it's certainly a title that those following the N-Gage been waiting over. Delayed countless times, now it's final here, is it worth the wait?<br />
    Yes.<br />
    The first thing that hits you are the graphics. There's been a lot of heated discussion, to put it mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two camps further apart. Some will point to One and say, well how much better-looking than that do you want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even better' if a separate chip was doing all the triangle drawing.<br />
    Trebuchet MS
    I'll leave you all to continue to re-iterate in the comments the same positions you've each taken in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right now, it doesn't matter. One's graphics are smooth, clear and understandable even without graphics hardware. There's little smudging or hiding of limbs or body positions - and that's very important in a fighting game, especially one that is built around 'realistic' fighting.<br />
    While we're talking about game characters that have strength, agility and speed in various combinations, we're not talking about supermen. The big give-away is when they jump. There's no Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you can get up to about shoulder height with the most agile fighter, which is more than enough to land a strong kick into the chest area with a lot of power.<br />
    And this realism in the fighting, combined with the clear graphics, makes One a strategic delight to play. The impression of fighting games by many is that you have to hit lots of buttons (mash them) and stuff happens. It's more subtle than that. You're watching for your opponent to leave a part of their body exposed while they attempt to strike you or move around - spot that, attack it, while defending the rest of you, and you get a hit on them. Which drops their energy. Keep doing this more often than your opponent and you'll win.
    To help you, there are a variety of moves you can make, either by key combinations (i.e. the classic hold down and kick together to sweep your leg along the floor and upend the unwary opponent), which give you all the regular fighting moves; or by chaining button presses for special moves - thankfully you don't need to memorise massive numbers of multiple button combinations to pull these off, as you did in the classic version.<br />
    And now here comes the one area where the original One has the advantage over the 2.0 version. The N-Gage classic and QD had gaming optimised control pads, with all the vital phone controls out of the way. Not only that, but the d-pad and raised buttons made pulling off the combo moves relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge amount, mind you, but just enough to stop the controls flowing in your mind. You are always conscious of where your thumbs are and what you want to press. The good games can get to a point where this is instinctive, and while One is close to that point, there are just a few too many times where the adrenaline is flowing, and you get a menu popping up by mistake, or you're taken to the N-Gage menu screen.<br />
    <img src="http://img91.imageshack.us/img91/7286/one71409508xo9.jpg" border="0" alt="" />
    Does this stop it being fun? Only by a tiny margin, beat-em-up fans are going to love One. Not only do you have a strong single player fighting experience with opponents that have respectable levels of AI, but you've got a number of other single player modes that will help you get the most out of your game. Survival simply throws opponent after opponent at you until you drop to the ground, and will be suited to the more experienced player.<br />
    Training is the most interesting one, because it acts like your online manual, teaching you all the moves and combinations (mostly two or three key presses at most) that you'll need. There is one big problem with this... it's only available if you buy the game! People downloading the demo are left to muddle along, stumbling over moves and key presses. If they're not au fait with the Beat em up style, or aren't the sort of people who just experiment, then they could easily put One to one side as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and training should have been added alongside the regular 'straight versus fight' the demo already has.<br />
    </font> <div align="center"><font face="Trebuchet MS"><br />
    </font> </div><font face="Trebuchet MS"> Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your character around the world, introducing first the idea of an underground 'winner takes all' competition to find the 'one' best fighter, but also gives you steadily more impressive AI opponents to fight, and unlockable clothes and items to customise your fighter on screen. As you go along, this also brings up your score, and rather like ELO chess rankings, you'll get more points for defeating a better fighter than you, and less points if you're expected to win. This means that just because you have a ninja fighter in the later stages, it's not so easy to amass the points you need by grinding out fights on lower opponents - and you'll need those points as they are the online 'currency' of One.<br />
    Setting yourself up for online play is easy - just let the Arena know your location, and your fighter data is uploaded to the service. Going online after that will upload the score of your fighter, and allow this to be compared to others for the global ranking.<br />
    There's no online fighting (more's the pity), this is only available over Bluetooth with local opponents. I'm guessing there are latency issues trying to fight online, but the ability to compare yourself with anyone else in a realistic way is a great addition, and of course means there will always be someone at the top of the table as the best of the best for people to aim for. And that one person is going to have to work hard to stay there. It's well suited to mobile gaming, implemented well, and is sure to add to the longevity of a game built around 90 second fights.<br />
    Right then, time for the bit that many will not like to hear. This game is a technical marvel, and it's surprisingly effective when compared to other modern beat em ups, especially those on other mobile platforms. It's also definitely an improvement on the original in many respects.<br />
    But it's going to miss out on our rare Mega-game award by the smallest of margins. The fighting genre is one that does not have mass appeal, and there's little in the way of introduction for the casual gamer to allow them to be immersed into the game world in the way that, say, Reset Generation has managed. Is there a good reason why 'training mode' is not available in the demo? I'm still not convinced that generic phone keypads are suited for any game which looks and acts like a console game - and make no bones about it, One is console quality - but a console where you have to use a TV remote control rather than a dedicated gaming controller.<br />
    The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the platform, and it's one of the main reasons that the score is so high. 'One' walks away with a highly respectable 89, and the lingering thought of what this would be like on a device designed 100% for gaming, as opposed to the converged nature that is N-Gage on the modern smartphone.<br />
    <b>AAN Score: 89%</b><br />
    <br />
    <br />
    Thanks to Ewan Spence for Review.<br />

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    </div>
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  8. #18
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    Mineshaft Pro Series Golf v1.39 N-GAGE SymbianOS9.1 Cracked Repack-BiNPDA

    <b><div align="center">Mineshaft.Pro.Series.Golf.v1.39.N-GAGE.SymbianOS9.1.Cracked-BiNPDA<br />
    <br />
    <img src="http://www.n-gage.com/ngi/etc/medialib/ngage/store/images/en/214.Par.98718.Image.direct.jpg" border="0" alt="" /><br />
    <br />
    REAL GOLF. REAL RIVALRY.<br />
    <br />
    <img src="http://www.n-gage.com/ngi/etc/medialib/ngage/store/screenshots/en/214.Par.20645.Image.direct.jpg" border="0" alt="" /><img src="http://www.n-gage.com/ngi/etc/medialib/ngage/store/screenshots/en/214.Par.84858.Image.direct.jpg" border="0" alt="" /><br />
    <br />
    Pro Series Golf is an addictive combination of accessible gameplay blended with the emotive rivalry of competitive golf. Going beneath the surface of typical golf simulations, it exposes the heart of this elite sport -- deep-seated rivalry and the drive to be the best!<br />
    <br />
    <img src="http://www.n-gage.com/ngi/etc/medialib/ngage/store/screenshots/en/214.Par.63336.Image.direct.jpg" border="0" alt="" /><img src="http://www.n-gage.com/ngi/etc/medialib/ngage/store/screenshots/en/214.Par.33031.Image.direct.jpg" border="0" alt="" /><br />
    <div align="center"><font face="Trebuchet MS"><font size="3">Which is not to say that Pro Series Golf is perfect - far from it. Sometimes jerky animation, inexplicable pauses mid-swing, awkward shot changing and poor modelling of ball lies are blemishes which threaten to spoil the game. Luckily, there's one huge advance which outweighs all of the above - Pro Series Golf uses the N-Gage Arena to good effect, meaning that you can play against real people in real time even if they're on the other side of the world. Or, in Rafe's case, Sussex.</font></font><br />
    </div><font face="Trebuchet MS"><font size="3">First impressions are great, as the game title screens look and sound very slick. Pro Series Golf works in portrait or either landscape mode, so it's easy to play the game in the way which suits you best. Interestingly, the number keypad is almost completely ignored, with the interface simplified to just the d-pad, plus '1' a couple of times per round, for the somewhat awkward procedure of changing your shot type (e.g. 'Chip' to 'Pitch'). The game's developer does admit that Mineshaft weren't able to put in all the things they wanted to - I'd have liked to see number keys mapped to applying ball spin, for example - something which isn't possible in this version of the game.</font></font> <br />
    <font face="Trebuchet MS"><font size="3">Game modes include '1' through to '4' player games, made up of mixtures of local humans and computer players, plus 'Career' and 'N-Gage Arena'. I played through several rounds on the opening course, trying to unlock the second course, to no avail - it turns out that you have to progress through stages of Career mode in order to unlock courses for general play. This is a bit of a hassle as the opening few challenges in Career mode involve multiple computer players and you have to have patience to sit through the animation of all their shots. A hotkey to bypass such animations would have been nice. Incidentally, the trial version gives you three full holes in 1-player mode - but this is fine for casual players and is in fact <i>exactly </i>the same slice of trial action that the famous EA's PGA Tour Golf used, back in the early 1990s - and which in turn inspired me to write the aforementioned Fairway - those parallels just keep on coming.</font></font><font face="Trebuchet MS"><font size="3">But all game modes pale besides going online to play against others. Once you've tried online multiplayer gaming, it's hard to go back to pitting your wits against a mere computer. Previous N-Gage games have scurried around online play but Pro Series Golf hits this full-on. It's true there's no overall online ranking for ability or ladder system, but it proved very easy to arrange to meet a friend (e.g. Rafe) in a particular course's 'lobby' and set up an immediate online game. Latency was very short, less than a second, so there was little time wasted while waiting for your next turn. I missed any facility to send messages to the other player(s) - maybe this was something else left out for time/resource reasons. Rafe and I resorted to chatting on Skype while playing instead, by the way! One tip - don't challenge Rafe to a game without doing lots of practice first - he's quite good!</font></font> <br />
    <br />
    <font face="Trebuchet MS"><font size="3"> <i>Online play. N-Gage integration is pretty slick and setting up a game was a piece of cake</i></font></font> <font face="Trebuchet MS"><font size="3">While waiting for a turn, a scrolling banner on the screen makes it clear that you don't need to do anything yet. And when your opponent strikes the ball, you see him or her in TV-style, taking the shot, followed (again) by a TV-style tracking shot or landing. And after each hole, you both see the scorecard, of course. There aren't any victory frills though - not even a 'You won' screen - another omission by the stretched developer?</font></font> <br />

    It has to be said that the half dozen or so courses in Pro Series Golf are stunning. The scenery is almost exclusively static, but it's there, it's in full 3D and it's gorgeous - I particularly liked the texture/pattern on bodies of water, giving the impression of sunlight sparkling on the ripples. Each course is modelled accurately, as far as I could tell, and playing each hole has its own challenges. There's full contour modelling too, so hillocks and dips (and bunkers!) are all here in 3D-navigable glory.</font></font> <br />
    <font face="Trebuchet MS"><font size="3"> <i>Look at that 3D contouring and modelling - plus 'sparkles' on the water</i></font></font> <font face="Trebuchet MS"><font size="3">The developers have done a stunning job in optimising their 3D code, with hole flybys and ball animations appearing surprisingly fluid and with only the occasional stutter and the rapidly warming device alerting you to the fact that the phone's processor is working flat out to generate your virtual golfing world. (In fact, playing an hour of Pro Series Golf is enough to get through half a full charge on an N95 8GB - but seeing as I've just explained why the battery is being hammered so much, I think this is acceptable.)</font></font><font face="Trebuchet MS"><font size="3">Before taking a shot, it's a good idea to examine the wind and ball-to-hole elevation. I'd say ball lie as well, but (apart from sometimes limiting which clubs you can use) this doesn't seem to affect shots at all. You then compare the distance to the hole with the maximum distance of the club you're using and work out roughly how hard to hit the ball (e.g. 95%). There's then the standard three-click method (as used in PGA Tour Golf, Fairway and tons of others) to determine the power of the shot and the timing. This latter is crucial because any errors cause slice or hook and result in the ball swinging to right or left (into rough, bunker or water, normally!).</font></font> <br />
    <font face="Trebuchet MS"><font size="3"> <i>Replaying a shot (handily showing the swing indicator) and an example of part of a TV-style ball track shot</i></font></font> <font face="Trebuchet MS"><font size="3">Putting is also three clicks, but aiming is accomplished by lining up the ball roll preview line with the whole - this is where the ball will go if you hit it perfectly. In reality you'll mess up power or timing and so the ball's path will vary. After 10 hours of play, I'd rate the difficulty level of the whole golfing experience as about right. It's often hard enough just to make par and when you do get a birdie or even an eagle, it's a whoop-it-up moment.
    Putting uses a novel new method of aiming - you'd think you'd get the ball in every time with such a good aid, but you have to hit the power/timing control dead-on in order for the ball to actually follow that path
    In the face of the positives above, it seems churlish to dwell on a few more negatives, in addition to those already mentioned, but I need to be complete. As I said above, Career mode throws up some relatively tedious matches, which you have to win (I think) in order to unlock new courses. This takes a lot of skill and luck and in the meantime you're stuck with only one course to practice on, even though you've paid for the whole game.</font></font><font face="Trebuchet MS"><font size="3">Career mode also launches you into a 'Skins' game and there are no help screens in Pro Series Golf to turn to. With the complexities of computer golf, I'd have expected some kind of help or tutorial mode. Something <i>else </i>that the developers didn't have time to add. And add also outfits for the computer players, who all look alike. And play alike, sometimes hitting the ball to within a few inches of each other - there needs to be more randomness here.
    Then there are the glitches, display oddities like a golfer's feet being chopped off by a hillock or 3D hidden-line-removal madness or a ball shown 6 feet under the surface of a lake. (As a programmer myself, I realise that these sort of things come with going down the whole virtual world route, and the glitches are relatively rare, thank goodness.) Less understandable are the occasional breakdowns of the ball perspective routines, causing the ball to appear over-sized and floating in the air over the grass...</font></font> <br />

    One oddity which seems to have been planned in is that there's what I've been calling pin-capture, and it's only turned on when not putting. If you chip or pitch the ball in towards the flag and you get close enough (initial landing within a foot or so), pin capture leaps in and grabs the ball into the hole - a neat way of getting a few birdies and eagles on your card, even if it's not exactly realistic.
    Pin capture works its magic yet again!</i></font></font> <font face="Trebuchet MS"><font size="3">And when you do get said birdies or eagles, there are no crowd samples of cheering or clapping, something which should surely have been easy to slip into the development cycle. Pro Series Golf takes up over 50MB of space on your memory card - you'd have hoped that there were a few crowd audio clips in there. You do get some looped music over menus, plus club swing and water plop sounds - and even a little birdsong if you leave the game alone for a while, but that's about it.</font></font><br />

    Undoubtedly yes. Despite the holes (hah, a pun!) that I've been shooting in the game's design and implementation, Pro Series Golf is better than the majority of computer golf games I've seen in handheld format over the last 10 years. Even playing standalone it's worth buying. Titles like Tiger Woods 08 on the Wii have spoiled us really, but then the Wii title is £40 and has had far greater resources put into its development.</font></font><font face="Trebuchet MS"><font size="3">As with any game, going online is where the fun really starts. You'll get a little jaded by playing computer players, but come up against a real, fallible, surprising human being and all of a sudden you're hooked. And excited. And challenged. I've a horrible feeling that AAS staff productivity is going to take a turn for the worse now that I can IM Rafe and say 'fancy a quick 9 holes at Pinehurst?' N-Gage Arena matches are easy to set up, can be password protected (useful for when the system gets popular in a few months time and there are possible gatecrashers to an arranged match) and you get to pick any of the built-in courses for '3', '9' or '18' holes. For the record, an 18 hole Arena match with Rafe took about an hour - 9 holes would be better for a quickie game with an online friend.</font></font><font face="Trebuchet MS"><font size="3">Factoring in this working multiplayer facility, it's even easier to forgive Pro Series Golf's failings. If you have even a slight taste for golf, you'll enjoy the online challenge - run, don't walk and buy the game now. And I'll see you in one of the lobbies!</font></font><br />
    <br />
    <b><i> Review: <i>Steve Litchfield</i></i></b><br />
    <br />
    Download
    http://uploading.com/files/QV1UZUAO/...inpda.zip.html
    Or
    http://ul.to/i8efo4
    </div></b>
    Guys Don't Just Download. To Help Other Members Please Post One Comment Working Or Not [Details About That Problem]. Remember We Are Community We Meet Here To Share Our Mobile Related Knowledge Thanks.


  9. #19
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    Glu World Series of Poker v1.5.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><font face="Georgia"><font size="3"><font color="Black"><b><font size="5"><font color="Red"><font face="Georgia">Glu.World.Series.of.Poker.v1.5.0.N-GAGE.SymbianOS9.1.Cracked-BiNPDA</font></font></font></b><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/Screenshot0061.jpg" border="0" alt="" /> <img src="http://www.allaboutngage.com/images2/games/Screenshot0062.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/Screenshot0055.jpg" border="0" alt="" /> <img src="http://www.allaboutngage.com/images2/games/Screenshot0056.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/Screenshot0057.jpg" border="0" alt="" /> <img src="http://www.allaboutngage.com/images2/games/Screenshot0058.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.allaboutngage.com/images2/games/Screenshot0060.jpg" border="0" alt="" /> <img src="http://www.allaboutngage.com/images2/games/Screenshot0059.jpg" border="0" alt="" /><br />
    <br />
    Gameplay<br />
    <br />
    Ngage tournament screenshotWSOP: Pro Challenge is a one-on-one Texas Hold 'Em Poker simulator. It has three introductory matches which you can complete to unlock a three round WSOP tournament, and winning that unlocks a three round N-Gage tournament (despite the name it's all offline, there's no multiplayer). You can also play against any of the computer players in one-off matches, which may help you get to know each one's mannerisms.<br />
    <br />
    The controls are very simple, you use the direction pad to choose an option and press its button to select it. The game can be played in any screen orientation, and works fine both horizontally and vertically. This should be suitable for any phone model with any button layout.<br />
    <br />
    If you're unsure about Poker, or if you haven't played the Texas Hold 'Em variety which is so popular nowadays, it's worth learning the basics before playing this game. WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C's in-game help is probably not going to be clear enough for new players to learn from scratch, and you would be better off consulting one of the many &quot;Teach Yourself Poker&quot; sites on the web. Incidentally, the Texas Hold 'Em rules are the same ones used on American poker television series such as The World Poker Tour and World Series Of Poker (indeed, WSOP is the licence used by this game). If you can follow episodes of the WPT or WSOP series, then you will probably be able to play this game.<br />
    <br />
    You can only play games against one opponent at a time, which is perhaps understandable on a phone game as three or more players may take too long, but it would have been nice to have the option of more players. You can leave a game at any point, but you will have to start it from scratch next time. If you leave a game in a tournament, you can re-enter the tournament in the round where you left. This is very convenient, but also a tempting way of cheating: as soon as you're losing you can leave a game, then come back to it and the money is level again. Tables can be set to no-limit, pot-limit or limit.<br />
    <br />
    Ngage tournament opponent thinkingAll of the opponents are real life professional poker players: Johnny Chan, Annie Duke, Shannon Elizabeth, Chris Ferguson, Mike Mizrachi and Scotty Nguyen. They have apparently been photographed for WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C, and provide various facial expressions during games which may or may not give you a clue about their situation. The animation is rather crude but you can definitely see the expressions, though there don't seem to be very many of them.<br />
    <br />
    In terms of gameplay, WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C's biggest flaw is probably the lack of any kind of challenge. This reviewer (who is not an experienced player at all) managed to get to the semi-finals of the final N-Gage tournament after just a few hours of playing, and none of the matches seemed more difficult than previous ones. There didn't seem to be any learning curve at all, if you could defeat opponents early on you could defeat them much later in the game too. After you've gone through all the levels and tournaments, there's very little incentive to continue except to blindly accumulate more and more pretend money.<br />
    <br />
    There are some specific achievement-based tasks you can aim for such as winning with one hand (which you can do fairly easily with an &quot;all in&quot, but this gets a bit dull and feels like working through a checklist rather than playing a game.<br />
    <br />
    As if the game wasn't easy enough, there's an &quot;odds&quot; meter which tells you roughly how good your cards are in the current situation. This meter can't be switched off, and it's very difficult not to look at it.<br />
    <br />
    One of the novelties of WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C is the &quot;tilt&quot; meter, which fills up as your opponent suffers a defeat of some kind. When it is full, it starts blinking and the opponent is supposed to start making stupid mistakes, but this reviewer didn't notice any difference. The same applies to the &quot;tells&quot;, or expressions on your opponent's face, which are supposed to be the key to winning a game of poker. In WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C they aren't really required to win at all, you can completely ignore them.<br />
    <br />
    <br />
    <br />
    Shannon ElizabethAnnie Duke<br />
    <br />
    Scotty NguyenMike Mizrachi<br />
    <br />
    Some of your opponents. Yes, they do look like heads stuck on other people's bodies, and it gets even worse when they're animated.<br />
    <br />
    <br />
    Graphics &amp; Sound<br />
    <br />
    WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C features the kind of graphics you'd see on a Java game, and indeed this is apparently a slightly upgraded port of a Java game.<br />
    <br />
    On the positive side, all of the graphics are perfectly functional: you can see all the cards, all the necessary information is visible, and nothing gets in the way of the gameplay. A particularly nice touch is the way the game waits to reveal the final card, which adds some much-needed tension.<br />
    <br />
    Another good graphical feature is the use of signature chips, which are effectively trophies that you receive for certain achievements. These all have their own unique graphics, and it's more fun to collect these than to just rack up numerical N-Gage points. Nokia might want to add something like this to their own achievements system, which is how the first gen N-Gage's old trophy system used to work.<br />
    <br />
    On the negative side, the animation of the opponents is very disappointing. Perhaps because they'd paid for the rights to these famous players' faces, the developers felt like they had to include photos of them, but the result of this is a rather poor-looking mess. To be fair, you can clearly see all of the players' expressions if you want to look for &quot;tells&quot; so that element of gameplay is preserved, but it's all very crudely done. There's absolutely no style here.<br />
    <br />
    Sound is virtually non-existent, with just the occasional snatch of guitar music and some brief spot effects during certain game events.<br />
    <br />
    Signature Chip win with one handSignature Chip for winning with All In<br />
    <br />
    <br />
    N-Gage Arena<br />
    <br />
    The only online feature in the game is a single worldwide leaderboard, which the average player is never ever going to appear on. There are no subdivisions or categories, and the player isn't even told their ranking unless they're in the top twenty.<br />
    <br />
    <br />
    Overall<br />
    <br />
    At ten euros WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C is not the cheapest game on the N-Gage platform. For the same money or less you could buy any other N-Gage title including the excellent Hooked On:COTD. However, WSOP<img src="images/smilies/04.gif" border="0" alt="" title=":P" class="inlineimg" />C is the only card game on the platform so far, and that may tempt some people to try it.<br />
    <br />
    Its main plus point is that it is easy to get started and the in-game interface is pretty streamlined. If you want poker on N-Gage, this may be good enough for you.<br />
    <br />
    The game's negative points are a lack of difficulty even for beginners like this reviewer, a lack of options in terms of rules and player numbers, and a lack of things to do once you've played through all the set challenges. On top of all that, there's no multiplayer of any kind: no online, no Bluetooth, not even any &quot;pass around&quot; option. As for the online rankings, they're only going to be of interest to the top twenty obsessives who have played this game to death and beyond.<br />
    <br />
    World Series Of Poker: Pro Challenge feels like a cheap licence cash-in game with very little depth, low quality production values, and very few options. Some kind of multiplayer mode might well have saved it, but there isn't one.</font></font></font><br />
    Code:
     ÛÛÛÛß     ÜÛßÜÜ²ß                                        ß²ÜÜßÛÜ     ßÛÛÛÛ
      ßßß   ÜÜÜßÛÜÛßß                                              ßßÛÜÛßÜÜÜ   ßßß
       ÜÜßßß ÜÛÛß                                                      ßÛÛÜ ßßßÜÜ
      ß ÜÜÛ ÞÛÛÝ               R E L E A S E    N O T E S               ÞÛÛÝ ÛÜÜ ß
       Ûß Û  ßß²Ü                                                      ܲßß  Û ßÛ
       Û °Û                                                                  Û° Û
       Û°±Û                                                                  Û±°Û
       Û±²Û                                                                  Û²±Û
       Û²ÛÛ                                                                  ÛÛ²Û
       ÛÛÛÛ                                                                  ÛÛÛÛ
       ÛÛÛÛ                                                                  ÛÛÛÛ
       ÛÛÛÛ For now there are a few phones compatible with n-gage:           ÛÛÛÛ
       ÛÛÛÛ N81 (8GB), N82 and N95 (8GB). More will come soon.               ÛÛÛÛ
       ÛÛÛÛ First of all, make sure you have TRK (included in this release)  ÛÛÛÛ
       ÛÛÛÛ installed and connected to your pc via USB.                      ÛÛÛÛ
       ÛÛÛÛ s60_3_0_app_trk_2_7.sisx is for SymbianOS9 devices WITHOUT FP1   ÛÛÛÛ
       ÛÛÛÛ s60_3_1_app_trk_2_7.sisx is for SymbianOS9 devices WITH FP1      ÛÛÛÛ
       ÛÛÛÛ Also you have to be sure that the n-gage application from        ÛÛÛÛ
       ÛÛÛÛ www.n-gage.com is installed on your device.                      ÛÛÛÛ
       ÛÛÛÛ Start the .exe which is included in this release. This is an     ÛÛÛÛ
       ÛÛÛÛ installer which will guide you trough the installation process   ÛÛÛÛ
       ÛÛÛÛ of the game.                                                     ÛÛÛÛ
       ÛÛÛÛ                                                                  ÛÛÛÛ
       ÛÛÛÛ NOTE: After installing, in the n-gage app, the games are listed  ÛÛÛÛ
       ÛÛÛÛ as trial games. If that annoys you, install the included         ÛÛÛÛ
       ÛÛÛÛ patch.sis to remove the trial stamp from all games.              ÛÛÛÛ
       ÛÛÛÛ You only need to do this ONCE for ALL the games!                 ÛÛÛÛ
       ÛÛÛÛ                                                                  ÛÛÛÛ
       ÛÛÛÛ NOTE: Don't start the n-gage when you have enabled the platform  ÛÛÛÛ
       ÛÛÛÛ hack. The game will mess up your savegames or even worse.        ÛÛÛÛ
       ÛÛÛÛ                                                                  ÛÛÛÛ
       ÛÛÛÛ          Have fun with this release from team BiNPDA             ÛÛÛÛ
       ÛÛÛÛ                                                                  ÛÛÛÛ
       ÛÛÛÛ                                                                  ÛÛÛÛ
       ÛÛÛÛ                                                                  ÛÛÛÛ
    Download:
    http://rapidshare.com/files/11815387...ked-BiNPDA.rar
    </div>
    Guys Don't Just Download. To Help Other Members Please Post One Comment Working Or Not [Details About That Problem]. Remember We Are Community We Meet Here To Share Our Mobile Related Knowledge Thanks.


  10. #20
    Administrator

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    Gameloft Dogz v1.3.6 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    <div align="center"><ul><li><font face="Palatino Linotype"><font color="DarkRed"><b><font size="3">Gameloft Dogz v1.3.6 N-GAGE SymbianOS9.1 Cracked-BiNPDA</font></b></font></font></li>

    <img src="http://img511.imageshack.us/img511/5946/dogzchoosepuppy0329809px9.jpg" border="0" alt="" /><img src="http://img329.imageshack.us/img329/7726/dogzbath0344964ap6.jpg" border="0" alt="" /><br />
    <br />
    Dogz for N-Gage is a puppy simulator, supposedly related to the long-running &quot;Petz&quot; range of PC games, but in reality this version of Dogz has absolutely no connection to the originals. This is more like a very poor attempt to copy Nintendogs.<br />
    <br />
    You start by choosing a dog from three breeds (Labrador, Jack Russell, Shiba Inu), and for some breeds you can choose a colour too. You give it a name and take it home.<br />
    <br />
    There then follows a laborious tutorial process where one feature of the game is introduced at a time, after which you have to exit and restart the game if you want to find out about the next feature. However, by the time you've finished the tutorial you've also exhausted all the gameplay that Dogz has to offer, and there isn't really much more to do or explore, because none of the game's activities have any lasting appeal.<br />
    <br />
    The gameplay is made up of a few basic tasks, all of which require little or no skill:<br />
    <br />
    <b> - Feed Or Water Your Dog:</b> Put a bowl of food or water on the ground, the dog consumes it. It doesn't really matter if you do this though, as it takes a very very long time for the dog to notice anything amiss.<br />
    <br />
    <b> - Stroking Your Dog:</b> Click on the dog, then click on various parts of its body. Nintendogs-style glitter appears.<br />
    <br />
    <b> - Throwing A Frisbee Or Ball:</b> You throw the frisbee or ball at a certain angle and power, the puppy goes to get it and returns it to you. Perhaps the most interesting thing is that Gameloft have dared to use the word &quot;Frisbee&quot;, which either means they've paid for the licence or they'll be receiving a knock on the door from Wham-O's lawyers very soon.<br />
    <br />
    <b> - Digging For Treasure:</b> You mark a spot in the garden or on the beach and the dog digs there. You will either find a gift (some kind of food, frisbee or ball), or the dog will point in a particular direction where you can try digging another hole.<br />
    <br />
    <b> - Going To The Vet:</b> The vet says your dog is fine, even when the game's indicators say that the dog is starving and thirsty.<br />
    <br />
    <b> - Tug Of War:</b> You pull on one end of a rope, the puppy pulls on the other, and you have to keep it going as long as possible by watching a strain meter. The longer you keep it going, the happier the dog becomes.<br />
    <br />
    <b> - Playing With Other Dogs:</b> There's a beach next to the house which always has another dog on it, and in theory you can take your dog there so they can play together. In reality it's just two dogs running around and occasionally running through each other (yes, through, it seems that the developers forgot to put any solidity into their 3D engine).<br />
    <br />
    <b> - Washing Your Dog:</b> You click and move a soap bar back and forth over the dog, then a shower head, then a brush.<br />
    <br />
    <b> - Picking Up Dog Mess:</b> If your dog does a poo, you click on it.<br />
    <br />
    <b> - Swimming Pool:</b> Your dog swims through a swimming pool while trying to avoid moving inflatables. Press the direction pad button to go down, let it go to go up. If you touch an inflatable you lose. Incidentally, when you do touch an inflatable the game plays an animation which implies the dog is drowning, and may upset younger players.<br />
    <br />
    <b> - Slalom:</b> Similar to the &quot;weave poles&quot; of dog agility, you have to steer your dog through the correct sides of a row of wooden sticks by pressing up and down on the direction pad. It's not quite like real life though, especially as some of the poles move about.<br />
    <br />
    None of these activities are things you would want to return to after playing them once. It takes a few minutes to try each one, so there's a total gameplay time of about 30 to 40 minutes for Dogz, and all of that is pretty dire gameplay too.<br />
    <br />
    What makes it even worse is the really clumsy interface, which has a constant row of icons at the bottom of the screen that have to be reached either with * and # or by scrolling the pointer to the bottom. The camera angle also demands a lot of attention so you can see where you're supposed to be doing something. The default settings on Dogz make it difficult to play in horizontal mode on slider phones (N81, N95 etc) as you can't reach the camera controls so you're forced to use the keypad. You can redefine the keys though. <br />

    <b>Graphics &amp; Sound</b><br />
    <br />
    The still screenshots of Dogz give the impression of a reasonably pretty phone game, but the truth is rather disappointing. Yes, the locations are in 3D, but it's jerky and the camera is at an atrocious angle most of the time. To add insult to injury, you can ony change the angle left or right incrediblyslllllooooooowwwwwllllyyyy, with no option at all for up or down. The camera angle is so narrow that it's often very difficult to see where your puppy is, or even just see the current location properly. Sometimes the camera puts you behind a fence or other object so you can't see anything.<br />
    <br />
    The graphics are also very deceptive as they show lots of objects that you cannot interact with at all. For example, if you try to throw a ball from one side of the garden to the other it bounces off invisible walls before it gets anywhere near the edges, so despite the large location you are effectively stuck within a small box.<br />
    <br />
    Of course the graphics star of games like this is the dog itself and its animations, which are supposed to be as sweet as possible. They're okay as far as they go, but there aren't really enough of them, and watching the dog playing gets boring very quickly. It spends most of its time walking round in circles, which is pretty much how the player feels about this game.<br />
    <br />
    Sound consists of awful, dreadful music. It seems they've tried to ape the soundtrack from Nintendogs and Animal Crossing, but the result is unlistenable. There are occasional sound effects but nowhere near enough, and this reviewer kept the sound switched off most of the time.<br />

    <b>N-Gage Arena</b><br />
    <br />
    There's an online rankings table, but the score you upload is just a measure of how often you've done the game's activities. If you throw the dog frisbees lots of times you'll get a higher score, it doesn't matter if they catch it or not.<br />

    <b>TV &amp; Keyboard Test</b><br />
    <br />
    <i>Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.<br />
    <br />
    All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.</i><br />
    Dogz through TV Out runs without any problems, though a lot of the textures do look very pixellated when close to the camera. The dog's shadow is especially bad, but the dog itself looks good, quite detailed and high resolution.<br />
    <br />
    Our Bluetooth keyboard worked fine, the game responded instantly to commands, and the option of redefining the keys in Dogz allows you to alter the controls to suit your keyboard.<br />

    Dogz is quite simply the worst next gen N-Gage game released so far.<br />
    <br />
    N-Gage's other puppy simulator Sims 2 Pets has fast, smooth and pretty graphics, good camera angles, okay sound, an excellent intuitive interface, but suffers from a severe lack of things to see or do. You can read our review of it by clicking here.<br />
    <br />
    Dogz has jerky and slow graphics, annoying camera angles, poor sound, an awful interface, and has an even greater lack of things to see or do. It's a worse game than Sims 2 Pets in every way.<br />
    <br />
    It's a mark of how boring and unimaginative Dogz is that its point pickups are things like playing frisbee thirty times (80 points) or uploading your score fifty times (200 points).<br />
    <br />
    Pet simulators aren't meant to have conventional gameplay of course, but they <i>are</i> meant to offer at least something to occupy the player's time. Games are meant to entertain, but Dogz doesn't. It feels a chore to play and there aren't really any rewards to unlock or things to customise. Nothing develops, nothing changes, there's no progression or genuine interaction with your virtual pet.<br />
    As a real life dog owner it's also very frustrating to see this game, like Sims 2 Pets, perpetuating the myth that a dog must be punished to be house-trained. For most dogs it's far more effective to use positive feedback, i.e. reward the dog when it does its business in the right place, and ignore it completely when it does it in the wrong place. (The same technique works for potty-training humans, interestingly enough.)<br />
    Dogz' lack of any kind of gameplay will put off most children and adults, and the difficult controls will put off the youngest gamers. It's impossible to imagine anyone getting much joy from this game beyond the first few minutes.<br />
    <br />
    Even the most casual player can probably explore all of Dogz in well under an hour, with absolutely nothing to tempt them back.<br />
    <br />
    <b> Download:</b><br />
    <a href="http://www.anonym.to/?http://rapidshare.com/files/141517039/Gameloft.Dogz.v1.3.6.N-GAGE.SymbianOS9.1.Crcked-BiNPDA.rar" target="_blank">http://rapidshare.com/files/14151703...ked-BiNPDA.rar</a><br />
    <b>Mirror1:</b><br />
    <a href="http://www.anonym.to/?http://smartsharing.net/download.php?id=504EFF361" target="_blank">http://smartsharing.net/download.php?id=504EFF361</a><br />
    <b>Mirror2</b>:<br />
    <a href="http://www.anonym.to/?http://www.ziddu.com/download/2057096/eloft.Dogz.v1.3.6.N-GAGE.SymbianOS9.1Crcked-BiNPDA.rar.html" target="_blank">http://www.ziddu.com/download/205709...iNPDA.rar.html</a><br />
    Mirror3:<br />
    <a href="http://www.anonym.to/?http://www.uploadjockey.com/download/2oa27sbt/gameloft.dogz.v1.3.6.n-gage.symbianos9.1_crcked-binpda.rar" target="_blank">http://www.uploadjockey.com/download...ked-binpda.rar</a><br />
    <b>Extracted .ngage file:</b><br />
    <a href="http://www.anonym.to/?http://rapidshare.com/files/141518868/Gameloft.Dogz.v1.3.6.N-GAGE.SymbianOS9.1.Crcked-BiNPDA.zip" target="_blank">http://rapidshare.com/files/14151886...ked-BiNPDA.zip</a><br />
    <br />
    Official Trailer:<br />
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/7LWF_9ZafqI"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7LWF_9ZafqI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
    </div></div>
    Guys Don't Just Download. To Help Other Members Please Post One Comment Working Or Not [Details About That Problem]. Remember We Are Community We Meet Here To Share Our Mobile Related Knowledge Thanks.


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