I also have an Satio and the space backgrounds seem to be missing/corrupted (white space). Is there any solution for this? Someone pleeeaaasseeee!!!
I also have an Satio and the space backgrounds seem to be missing/corrupted (white space). Is there any solution for this? Someone pleeeaaasseeee!!!
i have the Omnia HD and i have the same issue...![]()
Maybe vivaz has a stronger processor compared 2 omnia and satio and so those phones arnt able to run the game while vivaz can.
Nah, I don't think so, after all, these 3 phones have almost identical specs (vivaz has a slightly higher clock rate but the omnia hd can be overclocked to 900mhz). It has been said here, that both phones run the game fine, except we experience a white background in space. Do you have the same issue, or is the game exactly like the screenshots?
Edit 1: Seems, like I had some kind of a breakthrough (?) By mix-and-matching files between the two available versions Gof 1.11 (with drm) and Gof 1.13 (no drm), I managed to have the black space background, albeit for a limited time in arena mode. When I quitted that mode and started story mode, the background returned to the white haze. It seems that developper Fishlabs, has : a) either ommited some files in the no-drm version, or b) the game checks upon which model it's run and automatically switches to the white background. Keep in mind that I have absolutely no experience with hacking/modding and whatever. I'm just using some basic logic, the program siscontents and my burning desire to play this game, to arrive at some kind (if possible) of a solution. I will keep trying and inform you of any further progress....
Last edited by Constantine Asproulis; January 1st, 2011 at 08:44 PM. Reason: Updated Information
white space on my Vivaz too...hmmm
we need a patch it seems
Wanted to make a new post, so that I could draw some attention and provoke an opinion exchange...
Edit 2: Continuing from my previous post, about trying to modify the specific file, I managed after installing the gof v1.11 (with drm) version that couldn't launch on your phones, I replaced the gof.exe file from e/private/sys/bin with the unpacked gof.exe file from the gof v1.13 (no drm) version, and managed at least for some times (approximately one out of seven) to have the regular black space background. However I noticed some other bugs, i.e. some irregular geometric shapes floating around space. These discoveries have led me to believe that the 1.13 version of Galaxy on Fire, is somewhat faulty (maybe on purpose for s60v5 devices?) and we must either wait for a correct and improved version by Fishlabs or for a more capable/talented hacker to see what's wrong and provide us with a proper repack. Because it's obvious that our devices don't lack the power to run this game...
Wanted to make a new post, so that I could draw some attention and provoke an opinion/experience exchange...
Edit 2: Continuing from my previous post, about trying to modify the game, I managed after installing the gof v1.11 (with drm) version that couldn't launch on your phones, I replaced the gof.exe file from e/private/sys/bin with the unpacked gof.exe file from the gof v1.13 (no drm) version, and managed at least for some times (approximately one out of seven) to have the regular black space background. However I noticed some other bugs, i.e. some irregular geometric shapes floating around space. These discoveries have led me to believe that the 1.13 version of Galaxy on Fire, is somewhat faulty (maybe on purpose for s60v5 devices?) and we must either wait for a correct and improved version by Fishlabs or for a more capable/talented hacker to see what's wrong and provide us with a proper repack. Because it's obvious that our devices don't lack the power to run this game...
Well i've noticed a couple of faults other than the missing background texture. The biggest being the inability to save. I finish a mission, its tells me the game has saved. Exit the game, start the game again and no save game file. The other problem is that some textures are missing apart from the space backgound. Explosions result in untextured polygons. So my guess is that either the textures are missing from this version or more likely there is an additional texture effect that only the S^3 gfx api supports.
Yes i Alos think VIVAZ is stronger than SATIO/Omnia, because on my VIVAZ wit latest FW: R2EA023. Works line Burret on hot TAWA. Means Works GREAT
but 3 phones have the same GPU PowerVR SGX530...
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